1. Goldveil District

Once the wealthy heart of the city, named for the golden banners that hung from its balconies and its sunlit stone.
Current Day: Many noble manors stand roofless or cracked, but new scaffolds and shimmering cloths return life to the area. Artisans and jewelers have reopened three major halls.
Past Memory Fragment: Your players once rushed through Goldveil evacuating nobles as siege fire rained down.
Dungeon Link: Beneath a manor ruin lies a sealed stairway Soriel used to store the earliest designs of the magical door-spirits.


2. Evermarket

An industrial zone built on iron-rich red stone, which “rusted” in the rain, giving the district its name.
Current Day: Half-abandoned workshops sit beside newly restored forges. A constant ringing echoes from metalworkers returning to their craft.
Past Memory Fragment: Players defended this terrace’s chokepoint as flames devoured the outer railings.
Dungeon Link: One old forge hides a dwarven elevator shaft leading directly into the maintenance section of Soriel’s dungeon.


3. Lake of Elaris

A cultivated grove of silver-leaf trees grown by elven horticulturists. It was once the most peaceful place in the city.
Current Day: Half of the orchard is blackened from wartime fires, but new shoots grow among the ruins. Priests help tend the regrowth.
Past Memory Fragment: The players once regrouped here, wounded and exhausted, beneath the silver glow of the untouched trees.
Dungeon Link: Roots penetrate into one of Soriel’s tunnels; corrupted dungeon creatures may be affecting the regrowth.


4. The Sunken Quarter

A district partially collapsed into underground caverns after bombardments.
Current Day: People build makeshift bridges over broken streets. Some homes now sit at odd angles inside subsided depressions.
Past Memory Fragment: Your players might recall pulling survivors out of a collapsing home as the ground gave way.
Dungeon Link: The Sunken Quarter rests directly above Soriel’s main labyrinth. Many of the cracks lead into dungeon-access crevices.


5. Arum Tower

The tower of mage Orgon Arum. It is now used by the Children of the Runes to help in the quest of deciphering Spellhold's mysteries.
Current Day: Street vendors and performers return, reviving the once-abandoned space.

6. Hall of Echoes

A place that hosts monuments of those that fell in the war. Great names decorate the place, some honored with statues. Mirilir, Espellekith.


7. The Amber Gate

Named for the amber-like glow of its enchanted protective stones.
Current Day: The gate still stands but its magic flickers, producing weak pulses instead of a solid barrier.
Past Memory Fragment: The players once fought to hold this gate until the magical barrier collapsed.
Dungeon Link: Soriel bound one of his most powerful guardian spirits to this area. The door-spirit beneath it is now malfunctioning.


8. The Driftwalk Docks (if included on your map — I’m guessing from the layout)

A series of elevated walkways leading to the city’s underground waterways.
Current Day: Half of them have been rebuilt with lighter wood from outer villages.
Past Memory Fragment: The players may remember escorting supplies through the docks during the siege.
Dungeon Link: The docks were built atop Soriel’s emergency escape tunnels.


9. The Great Stair (central vertical path)

A grand stone stair carved into the city’s natural slope.
Current Day: Worn by battle and time, but still functioning. Sculptors have begun repairing chipped reliefs along the sides.
Past Memory Fragment: The players rushed down these stairs during the final retreat.
Dungeon Link: Soriel hid one of his most secure entrances here, disguised behind a fountain.


10. Soriel’s Rest

A small structure honoring Soriel, built shortly after the war on the spot he was last seen alive.
Current Day: Flowers, carvings, and offerings decorate the cracked monument.
Past Memory Fragment: The players might recall seeing Soriel give his final orders here.
Dungeon Link: Unknown to most, the foundation of this memorial connects directly to the first chamber of the dungeon.

11. Guild of Ages

A complex of towers where the remaining tomes of knowledge of the elves are located. It is guarded by Menos, a sage elf and a love interest of Arilia Spellhold.