The Final Light consists of ten Gods that survived The Great War and remained in the world to protect their followers. Their faithful remember the Great War and the struggle that allowed mankind to endure. They endorse the protection of the weak and watch over the lands of Vitallia.
Arkallis (Luvar): Justice, Balance, Might
Justar (Luvar): Light, Life, Knighthood
Solisis (Luvar): Sun, Victory, War
Theanivar (Luvar): Travel, Music, Hospitality
Sayeth (Luvar): Death, Peace, Sleep
Shelterstorm (Luvar): Thunder, Shelter, Protection
Igrais (Luvar): Fire, Warmth, Rebirth
Revedon (Luvar): Water, Wind, Navy
Maldagar (Luvar): Earth, Fertility, Women
The Fallen Knight: Represents all fallen Gods of the Great Battle
Ten-sided disc with a sun in the middle
Followers of the Veil live cautiously, believing survival requires patience, caution, and avoidance of peril. They often hide in remote societies and practice their religion carefully. Time is the strongest power, and patience brings success.
Followers practice indirect methods, developing patience to outlive less careful entities. They avoid direct engagement (combat, social interactions, etc.).
Hooded female figure
The Mountain God Kargor, the Smith, broke the Amber Shield covering The Crater of The Sentinel. After the War, he led dwarves to Esgolithon for protection. Followers believe the great mountain is the only safe place in the coming cataclysm.
Followers pledge faith in the ancient mountain of Esgolithon
Mountain on a shield
Followers worship Laira , the Elven Queen who led elves during the Great War and to the Eastern Lands. After her death, she was reborn as a Phoenix, symbolizing prosperity and life. Laira is an Amar, not a Luvar.
Followers live in harmony with nature, merging with the Great Phoenix after death.
Faith emphasizes balance: every action demands a reaction.
Phoenix connected with a tree
The Sentinel is a Titan created by the planet to defend itself from invading Gods. Followers reject the Final Light, viewing them as intruders. They live in isolation, focusing on protecting the land.
The Sentinel (Kisarak): Nature, Creation, Races, Elements
Radiant globe wrapped in vines
A recent cult formed after the martyrdom of brothers Arum and Mohak . Followers harness power through self-inflicted pain and ceremonial sacrifice.
Blood is sacred; followers undergo trials to develop endurance and submission to hardship
Two drops of blood
Followers of Nedel believe Vitallia lost its chance for True Existence after the Great War. Submitting life force to Nedel grants immortality. All other life forms are considered weak, and their Gods are False Prophets.
Nedel (Vaal): Immortality, Power, Spire, Truth, Death
Other faiths view this as nihilism or pessimism.
Total destruction of the body is considered purer than a regular death.
Followers seeking power are called Walkers of the Spiral Lane
Skulls within an hourglass
The Followers of the Forgotten Gods adhere to the worship of the ancient gods of nature—the Amar, born of the Sentinel. These deities preside over rivers, mountains, and the elements, regarded as lesser gods with a scant following. Their worshippers pay homage through rituals rooted in the old ways, maintaining a connection to the primordial forces of the world.
Zera-Ka – Forests, Caverns, Hunting
Dordofaragan – Frost, Mountains, Snow
Alune – Moon, Magic, Night
Iraga – Fire, Warmth, Healing
Iziliath – River, Ocean, Sea
Mahe – War, Blood, Metal
Ramora – Traveling, Hospitality
Surze – Death, Desert, Darkness
Ulus – Storm, Rain, Wind
Vulfa – Wolves, Animals, Plants
While other faiths may view the practices of the Followers of the Forgotten Gods as barbaric and their rituals as primitive and obsolete, the acolytes themselves hold a different perspective. To the acolytes, the Forgotten Gods are not only revered but are considered foundational, representing the roots of the world since its inception. Their beliefs center on a profound connection to the ancient and primal forces that shape the fabric of existence.
Offerings to the old gods typically consist of animals, bones, blood, or minerals.
For nature and the Gods, We are all the Children.
Animal Heads In A Circle
The Faith of Stone is a relatively new religion in Vitallia, first emerging among the Sartians. Its exact origins remain shrouded in mystery, though many scholars believe it is tied to the Medai people of Sarta and the wandering Medai caravans that travel across the realm. These nomadic clans trace their beliefs back to ancient traditions—gods they worshipped long before entering Vitallia.
The Medai worship two Gorgonid gods that survived the war against the Polydek. They are secretive about their gods and their relationship to them and they never allow members of other races to witness rituals and prayers. Certain Medai elders perform large gatherings of their people in secluded locations where they perform sacrifices to the Gorgonids and entice them to relocate to Vitallia as their mortal worshipers have done. It’s unknown whether the Gorgonids hear such prayers and entreaties and whether they consider making their abode in Vitallia or not but it is a distinct possibility. The Medai would rather keep this possibility a secret to avoid making enemies of religious Vitallians and avoid angering the established gods who could take exception to what the Medai are doing.
The survival of one of the Polydek deities is a secret kept within a secret. It’s known to a very few Medai and discussed openly by none of them. The reason is that a very few Medai make the mistake of worshiping this Polydek deity, even today. Such a fact could spark a witch hunt in the Medai Nation with catastrophic consequences and it could push even more vulnerable Medai over the edge and into blasphemy.
The curse that Medai bear is not just a physical thing that ends at what the eye sees. The Gorgonids and the Progenitors nullified the curse to a large degree but did not eliminate it. The Polydek curse remains an insidious thing, buried deep in the psyche of all Medai. Those that are weak of character and those who become particularly embittered and given to anger, may be led astray by the whispers of the Voice-In-The-Dark. Medai that reach such depths of bitterness, anger or despair that are able to hear the whispers of this malicious deity, experience the first symptom of their blasphemy which is insomnia. If this goes on and the unfortunate Medai gets no help and proves too weak to resist, then madness is often the result. The Medai becomes erratic and violent, his snakes inflict self-injuries and this behavior escalates. Some few Medai avoid this fate and accept the Voice-In-The-Dark into their hearts and so become enemies of their own kind.
Religious, Pantheon
Sartian