White-Red-Green, Tiny, Gremlin, Tech
Source Alien Core pg. 85
Recall Knowledge DC 13 • Gremlin (Nature)
Perception 1d20+5; Low-Light Vision
Strength 1d20, Dexterity 1d20+2, Constitution 1d20+1, Intelligence 1d20+3, Wisdom 1d20+1, Charisma 1d20
◈Unstable Spark, 1d20+7 [1d20+3 / 1d20-1], Range 20ft, 1d4+1 Electricity (Agile)
Spell Attack Bonus: 1d20+8
Spellcasting DC 16
◈adhere, ◈◈electric arc,◈◈ figment, ◈recharge weapon
◈◈illusory object, ◈◈overheat
◈ Mechanical Trickery When a clangit has spent at least 1 hour exploring a ship or space station, the gremlin gains an innate sense of its inner workings and can remotely control mechanical infrastructure within 60 feet, performing simple actions such as opening and shutting airlocks and doors, opening heat vents, activating alarms, turning lights on and off, or tampering with gravity controls.
◈◈ Tech Travel (Primal, Teleportation ) The clangit enters adjacent mechanical infrastructure, such as a control panel or pipe network, and instantly emerges from another within 100 feet.