Botnib

Creature -1

Blue-Red, Tiny, Gremlin, Rift, Tech

Source  Alien Core pg. 88

Recall Knowledge DC 13 • Gremlin (Nature)

Languages Entwothan, Common; digital telepathy 30 feet

Computer Glitch Gremlin of the Rift

Perception 1d20+5; low-light vision, techsense (imprecise) 100 feet

Ability Scores

Strength 1d20, Dexterity 1d20+2, Constitution 1d20+1, Intelligence 1d20+3, Wisdom 1d20+1, Charisma 1d20 

Skills

Computers 1d20+8, Crafting 1d20+5, Stealth 1d20+4

Digital Telepathy A glitch gremlin can communicate telepathically with digital devices and with other creatures that can do so (such as other glitch gremlins). This allows the glitch gremlin to attempt Computers checks to access any computer within the telepathy's range.

Techsense (detection, primal) The glitch gremlin can sense items and creatures with the tech trait within 100 feet.



Defenses

AC 14; HP 8

8/8
Hit Points

Immunities:  -

Resistances: cold 1, Electricity 1

Weakness: cold iron 2, fire 2

Movement Speed: 20 feet, climb 20 feet

Saves

Fortitude 1d20+5, Reflex 1d20+8, Will 1d20+6

Strikes

Melee Strikes

◈ Bite, 1d20+7 [1d20+3 / 1d20-1 ], Damage 1d4+2 piercing

(agile, finesse, magical)

Ranged Strikes

◈ Unstable Spark, 1d20+7 [1d20+3 / 1d20-1 ], Range Increment 20 feet, 1d4+1 Electricity

(agile, electricity, magical, range increment 20 feet),

Inventory

-

Salvage Components

Tech Component Cluster: a standardized, “boxed up” form of generic Tech salvage.

Spellcasting

Spell Attack Bonus: 1d20+7

Spellcasting DC 16

Primal Innate Spells

Cantrips

◈◈Electric Arc, ◈◈Figment, ◈Recharge Weapon

1st Level

1st Level Spell Slots
3/3

◈◈Delete, ◈◈Thunderstrike


Special Abilities

Glitch Aura (aura, primal) 20 feet. Creatures and items with the tech trait struggle to function reliably when near a botnib. Creatures with the tech trait, unattended items with the tech trait, or creatures holding equipment with the tech trait that start their turn in the aura must attempt a DC 16 Will save.

Critical Success: No effect and the creature or item is temporarily immune to the gremlin's glitch aura for 1 minute.

Success: The creature or items are unaffected.

Failure: The creature, item, or all the creature's held items become glitching 1.

Critical Failure: The creature, item, or all the creature's held items become glitching 2.