Blue-Red, Tiny, Gremlin, Rift, Tech
Source Alien Core pg. 88
Recall Knowledge DC 13 • Gremlin (Nature)
Languages Entwothan, Common; digital telepathy 30 feet
Computer Glitch Gremlin of the Rift
Perception 1d20+5; low-light vision, techsense (imprecise) 100 feet
Strength 1d20, Dexterity 1d20+2, Constitution 1d20+1, Intelligence 1d20+3, Wisdom 1d20+1, Charisma 1d20
Digital Telepathy A glitch gremlin can communicate telepathically with digital devices and with other creatures that can do so (such as other glitch gremlins). This allows the glitch gremlin to attempt Computers checks to access any computer within the telepathy's range.
Techsense (detection, primal) The glitch gremlin can sense items and creatures with the tech trait within 100 feet.
◈ Unstable Spark, 1d20+7 [1d20+3 / 1d20-1 ], Range Increment 20 feet, 1d4+1 Electricity
(agile, electricity, magical, range increment 20 feet),
Glitch Aura (aura, primal) 20 feet. Creatures and items with the tech trait struggle to function reliably when near a botnib. Creatures with the tech trait, unattended items with the tech trait, or creatures holding equipment with the tech trait that start their turn in the aura must attempt a DC 16 Will save.
Critical Success: No effect and the creature or item is temporarily immune to the gremlin's glitch aura for 1 minute.
Success: The creature or items are unaffected.
Failure: The creature, item, or all the creature's held items become glitching 1.
Critical Failure: The creature, item, or all the creature's held items become glitching 2.