Standardized Ancestry Feats

Every ancestry in Starfinder serves as a unique expression of both your character’s themes and the setting’s rich diversity and provides a slew of unique feats and features to mechanically reflect these aspects in your game. Many ancestries have similar cultural and physiological features, which in mechanical terms means they also share similar feats. Standardized ancestry feats serve as a universal template for shared abilities that can be taken by any character using the ancestries in this book.
These ancestries can use feats from other products that work best across multiple ancestries instead of being tied to one. In some cases, these feats consolidate similar ancestry feats together. When a character gains an ancestry feat, they can choose a feat from the standardized ancestry feats available to their ancestry instead of one of the feats that are regularly available to their ancestry. Each ancestry lists the standardized ancestry feats available to that ancestry prior to listing the specific feats available to the ancestry. Many of
these feats have specific options listed in parenthesis, such as “Creature Speech (rat),” which indicates what options you can select from when you take the feat. If a feat has multiple options in parentheses, you can only choose one of the options each time you take the ancestry feat, and not all feats can be taken multiple times. Some of the feats have additional prerequisites that might be impossible to fulfill if you select certain lineages or heritages that remove default features from your ancestry.


Standardized Ancestry Feats

You can select a standardized ancestry feat in place of an ancestry feat whenever you gain an ancestry feat if you meet its prerequisites and if it’s listed among the standardized ancestry feat options for your ancestry. The ancestry trait represents whatever ancestry your character is.

1st Level

Ancestral Cantrip- You have awakened a fragment of your lineage’s innate magic

Ancestral Darkvision- You gain darkvision.

Ancestral Skills - You have a keen interest in the origins and practices of your people.

Ancestral Unarmed Attack- You gain the unarmed attack listed for your ancestry.

Ancestral Weapon Familiarity- You’ve trained with the traditional arms of your people since childhood.

Basic Flight - You Fly

Creature Speech - You share an instinctive rapport with a specific kind of creature.

Distant Telepath Whether through training or innate talent, you’ve expanded the range at which you can telepathically communicate.

Enhanced Senses: Your natural senses improve with careful practice or through the use of specific techniques

Internal Compartment: You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms.

Linguistic Prodigy: You possess an exceptional aptitude for learning new languages.

Swimming Specialist: Whether by natural appendages or some personal modification, you can swim.

Unconventional Weaponry: You've familiarized yourself with a particular weapon, potentially from another ancestry or culture

5th Level

Ancestral Magic: Your ancestry has a powerful connection to one or more magical traditions.

5th Level

Ancestral Pest: You assume the form of a tiny animal.

Climbing Specialist: You can climb.

Double Draw: Using your multiple sets of hands, you can quickly adjust your equipment.

Mount:

Prehensile Limbs: One of your tails or tendrils functions like an extra hand and is capable of performing some precision tasks.

Stretching Reach: You can leverage your size to extend your reach.

Wind Walker: Your skill at flying allows you to do it as easily as other species might walk.

9th Level

All Hands on Deck: You count up to one additional pair of hands as your active hands.

Ancestral Resistance: Your ancestry provides you some level of natural defense against specific types of damage.

Burrowing Specialist: You can burrow

Flight Specialist: You can fly.

Overcrowd: You can end your movement in the same square as a Small or smaller ally.

13th Level

Creature Ally: Choose one common 5th-rank or lower spell with the summon trait.

17th Level

Creature Shape: Your ancestry has grown alongside a favored creature, and you can tap into that bond to transform.