
Economy & Industry
"Breland has its foundries, Karrnath has its armies, and Zilargo has its secrets. What does Aundair have? We have the people who make all of those things work better." — Jorlanna d'Cannith, Baron of Cannith West, 997 YK
Overview
Aundair's economy is built on arcane labor, fertile farmland, and logistical position rather than industrial scale. Breland's foundries and population dwarf it — but Aundair compensates through high-value specialization. The nation produces more magewrights and wandslingers than any other in Khorvaire, and that concentration of trained arcane labor is both an export commodity and the engine that keeps every other sector functioning above its natural weight class.
Walk into any Aundairian village and you will see magic doing the work: animated plows breaking the soil, cleansing stones scrubbing the square, a magewright at market warming food with a whispered cantrip and charging a few coppers for the service. Khorvaire operates on a principle of "wide magic, not high magic" — speaking stones and everbright lanterns are common, but powerful magical services remain rare and expensive. Aundair leans harder into the wide end of that spectrum than any other nation, treating arcane infrastructure as a baseline civic expectation rather than a luxury.
Agriculture
The kingdom's plains produce consistent surpluses of grain, wine, and cheese — three of its six recognized hallmarks. The vineyards of Bluevine supply wine exported at premium prices across Khorvaire. Cheese production follows the same quality-over-volume positioning that defines most Aundairian exports.
Where magic supports agriculture, it does so at the managerial level. Magewrights assist with irrigation, storage, and pest management; animated equipment supplements rural labor on the larger estates near Fairhaven and Passage. This arcane assistance is coordinated by estate lords and crown-chartered engineers rather than any centralized state program.
The loss of the Eldeen Reaches in 958 YK removed a substantial agricultural base. The debate over reclaiming the Reaches is as much an economic argument as a political one — nobles who lost western estates lobby the crown with ledgers as often as with patriotic speeches. The Crying Fields along the Thrane border, permanently scarred by battlefield magic, continue to drag on recovery in the northeast.
Arcane Labor
Aundair's most distinctive export is a trained person. Spellcasters, magewrights, tutors, and magical consultants educated at Arcanix find employment across Khorvaire, giving the kingdom soft commercial and political reach well beyond its borders. A wizard who trained at Arcanix carries that credential for life. Most of Arcanix's sages specialize in ritual magic and abstract theory — casting spells as rituals fueled by refined Eberron dragonshards — but the breadth of collective knowledge is unmatched.
House Cannith West, headquartered near Fairhaven under Baron Jorlanna d'Cannith, specializes in alchemy — distinguishing it from Cannith East's artillery focus in Karrnath and Cannith South's general manufacturing in Breland. Jorlanna's relationship with the crown is one of mutual utility: Aurala gains alchemical expertise and manufacturing networks; Jorlanna gains a political patron in the three-way Cannith succession dispute.
Mass fabrication is not Aundair's strength. Aundairian magical output is small-scale and specialized — custom work under noble patronage, academic commissions, or skilled freelance spellcraft. The competitive advantage is expertise and prestige, not volume.
HELP WANTED — Brightwell & Associates, Passage. Seeking certified magewrights (cantrip level or above) for seasonal agricultural contracts. Irrigation, pest ward, and crop storage specializations preferred. Letters of recommendation from Arcanix given priority. Apply at the Office of the Second Warlord. — Fairhaven Scroll, Eyre 998 YK
Transportation and Trade
House Orien makes its headquarters at Journey's Home in Passage, the operational heart of the lightning rail network. Lightning rail lines connect Fairhaven to Passage and westward into Breland; Orien also runs caravans and coaches across the continent. Baron Kwanti d'Orien spends most of his time traveling western Khorvaire in his personal coach — the Silver Unicorn — raising funds for his great obsession: rebuilding the rail across the Mournland. The destruction of Cyre severed the eastern network entirely, and the growing competition from House Lyrandar's airship fleet keeps Orien leadership awake at night.
The destruction of the White Arch Bridge at the start of the Last War severed the primary overland route between Aundair and Karrnath. This gap has not been repaired — compounded by the Thaliost gridlock — and eastern trade now relies on longer, costlier alternatives.
House Lyrandar controls airship transit through docking towers in Fairhaven, Passage, and Lathleer, though capacity remains limited. The river system and central roads remain the primary freight corridors for bulk goods. The Whiteroof half-elves of Scions Sound maintain their own habits of river commerce, smuggling, and private trade that the crown finds it more convenient to tolerate than to suppress.
Dragonmarked Houses
The houses are embedded in Aundairian commerce at every level. Beyond Orien, Lyrandar, and Cannith West: House Vadalis provides magebreeding programs for agricultural and military purposes, its crown connection carrying particular weight given the royal marriage. House Sivis supports communication across academic and administrative institutions. House Jorasco maintains healing houses in major cities. The other major houses maintain enclaves in Fairhaven and Passage.
The Korth Edicts formally prevent houses from owning land or holding titles, but enforcement has grown uneven. Aundair's granting of Stormhome to Lyrandar is the most visible stretch, and the Aurala-Sasik marriage adds another layer of entanglement. In a postwar landscape where no united Galifar exists to enforce the Edicts, the balance of power between crown and commerce is negotiated case by case.
Postwar Pressures
Aundair's economy functions best under conditions of stability and open trade routes — and the postwar period has delivered these inconsistently. The severed Karrnath route limits northern reach. The Eldeen loss constrains the agricultural base. The Mournland lengthens and increases the cost of eastern routes. Shortages, disrupted supply chains, and refugee pressures affect Aundair as they affect every surviving nation, even if Aundairian pride rarely permits the admission.
The Arcane Initiative is Aurala's primary response: if Aundair cannot compete through industrial scale, it will compete through arcane superiority. Every magewright trained under the Initiative is both a productive citizen and a potential military asset. Every civilian tool developed at Arcanix has a dual-use possibility the Congress quietly evaluates. And every graduate who takes a position in a foreign court carries the implicit message that Aundair's greatest export is intelligence itself.
