The Loremaster is the keeper of the party’s knowledge, intentions, and unfinished business.
Where others act, the Loremaster remembers, connects, and questions.
Without a Loremaster, the party risks drifting from place to place, reacting rather than pursuing purpose. With one, goals remain clear, mysteries are preserved, and the story moves forward with intent.
Maintain an overview of the party’s goals and commitments.
Track all available, active, and completed quests
Record each quest’s:
Current status
Known details
Relevant locations
Important NPCs
Preserve what is not yet understood.
Track unresolved mysteries, open plot threads, and unanswered questions
Record incomplete or contradictory information
Ensure important threads are not lost when the party moves on
What the party does not know is just as important as what it does.
Maintain the Objectives section of the campaign home screen.
Keep objectives current and visible
Reflect the party’s priorities, intentions, and unresolved threads
Update objectives as goals change or evolve
You gain the following benefits as the Loremaster:
Lore Insight
You gain a +1 circumstance bonus to Recall Knowledge checks related to recorded quests, ongoing mysteries, known lore, factions, and historical events.
Scholarly Deciphering
You gain a +1 circumstance bonus to Decipher Writing checks involving ancient texts, coded messages, inscriptions, historical records, or other lore-relevant writings.
Lorekeeper’s Journal
You have in your possession the "Lorekeeper’s Journal", which is required to use Acces to Hidden Knowledge.
Through access to private libraries, restricted archives, and conversations with the wisest minds of the region, the Loremaster may uncover deeper truths.
The Loremaster must have access to the "Lorekeeper’s Journal" to use this ability.
When you perform an action that would reasonably grant new information, roll 1d20 and ask the GM a number of questions based on the result. The GM must answer truthfully.
d20 Result | Questions Allowed |
|---|---|
1-11 | 1 question |
12-19 | 2 questions |
20 | 3 questions |
Questions should relate to the current situation, known lore, hidden connections, or unresolved mysteries.
The Loremaster’s questions are tools of clarity and direction, not shortcuts to resolution.
Each question should represent a single, focused inquiry.
One question means one answer.
A question must not contain multiple independent inquiries.
Closely linked ideas may be combined only if they cannot reasonably be separated.
Questions should seek to uncover:
Existing knowledge
Hidden relationships
Past events
Present intentions or influences
Not guaranteed future actions or outcomes.
The GM answers truthfully, but may answer:
In-world
Incompletely
From the limits of available knowledge
Questions that bundle multiple unrelated inquiries into one.
Examples:
❌ “Does the murderer know we are investigating him, and is he planning to kill us as well?”
(Awareness and intent are separate questions.)
❌ “Who hired the assassins and where are they hiding?”
❌ “What is the cult’s plan and how do we stop it?”
Single, focused questions — even if the answers have broad implications.
Examples:
✅ “Does the Thieves’ Guild have control over the governor?”
✅ “Is someone actively working to undermine the city council?”
✅ “Are the disappearances connected to a single organization?”
✅ “What does the cult believe will happen if their ritual succeeds?”
Strong Loremaster questions often begin with:
Is…
Does…
Who…
What is the relationship between…
What is known about…
They focus on state, knowledge, or influence, rather than solutions.
If a question could reasonably be split into two independent questions, it should be.
If a question would directly resolve an entire mystery or bypass meaningful play, the GM may require it to be reframed.
The intent of this ability is to guide investigation, not replace it.
The Loremaster does not command the party.
They illuminate paths, preserve meaning, and ensure that no story thread is lost to time or forgetfulness.
The goal is not to solve the mystery with a single question, but to aim the party in the right direction.
The Loremaster sharpens the lens —
the party still walks the path.
Knowledge is not power.
Understanding is.