Stories are only remembered if someone writes them down.
The Chronicler preserves the shared memory of the party — not as perfect truth, but as lived experience.
This role rotates among players who have not taken on another party role, ensuring that everyone contributes to the story without burdening the same person every session.
(Players with Other Roles)
Players who already hold a party role may voluntarily opt in to write a session recap.
In exchange, they gain access "Declared Maximum"
At the before the start of each session:
All players without an assigned party role roll 1d20
The player with the highest result becomes the Chronicler for that session
Once a player has written a recap, they do not roll again until all other eligible players have also written one.
This continues until every eligible player has served as Chronicler, after which the cycle resets.
The Chronicler is responsible for writing a recap of the session, which may include:
Major events and discoveries
Notable character moments
Memorable successes and failures
Personal interpretations, biases, or emotional beats
The recap does not need to be exhaustive or objective.
It is a record of how the session was experienced.
A player who writes a recap may choose to use Declared Maximum once.
The player may choose one roll and declare it to be the maximum possible result of the die being rolled
(20 on a d20, 6 on a d6, 12 on a d12, etc.)
This declaration must be made before rolling
The roll is treated as if the maximum value was rolled
Once used, this benefit is expended
Only one Declared Maximum may be gained per recap
This benefit may be used on:
Skill checks
Saving throws
Attack rolls
Damage rolls
Class features, spells, or role abilities that require a roll
The Chronicler does not define what truly happened.
They define what was remembered.
Reflection sharpens understanding.
Memory gives moments weight.
If no one remembers it, it fades.