Dragonborn Traits

Dragonborn heroes have access to the following traits.

Signature Trait: Wyrmplate

Your hardened scales grant you damage immunity equal to your level to one of the following damage types: acid, cold, corruption, fire, lightning, or poison. You can change your damage immunity type when you finish a respite.

Purchased Dragon Knight Traits

You have 3 ancestry points to spend on the following traits. (Quick Build: Dragon Breath, Prismatic Scales.)

Draconian Guard (1 Point)

Whenever you or an adjacent creature takes damage from a strike, you can use a triggered action to guard against the blow. You reduce any damage from the strike by an amount equal to your level.

Draconian Pride (2 Points)

You have the following signature ability.

Draconian Pride

You let loose a mighty roar to shake your foes' spirits.

Area, Magic

Main action

📏 1 burst

🎯 Each enemy in the area

Power Roll + Might or Presence:

  • ≤11: 2 damage

  • 12-16: 5 damage; push 1

  • 17+: 7 damage; push 2

Dragon Breath (2 Points)

You have the following signature ability.

Dragon Breath

A furious exhalation of energy washes over your foes.

Area, Magic

Main action

📏 3 cube within 1

🎯 Each enemy in the area

Power Roll + Might or Presence:

  • ≤11: 2 damage

  • 12-16: 4 damage

  • 17+: 6 damage

Effect: You choose the ability's damage type from acid, cold, corruption, fire, lightning, or poison.

Prismatic Scales (1 Point)

Select one damage immunity granted by your Wyrmplate trait. You always have this immunity, in addition to the immunity granted by Wyrmplate.

Remember Your Oath (1 Point)

As a maneuver, you can recite the following oath. Until the start of your next turn, whenever you make a saving throw, you succeed on a 4 or higher.

Even should the sun stop in the sky Even should the night last a thousand years I will stand forever I shall not yield Those who suffer and yearn for justice I am your sword and shield I will yield no ground I will speak no lies I will stand against all tyrants Until the last villain dies

Wings (2 Points)

You possess wings powerful enough to take you airborne. While using your wings to fly, you can stay aloft for a number of rounds equal to your Might score (minimum 1 round) before you fall. While using your wings to fly at 3rd level or lower, you have damage weakness 5.