The factions are the major players which rule the lands and sea of Initia. They are separated by the two land masses which are connected through the great bridge.

Unabashedly human, extremely religious, and, until recently, the dominant power in the West. Led by the Paragon, these faithful seek to advance the cause of Mankind across Initia.

Heirs to the Korinthian legacy and reforged under the incendiary leadership of the new Emperor, this Elven nation seeks revenge on their Dominion neighbors and to remake the West in the image of their Imperator.

A guild of merchants led by three Exchange Princes that lead from the Silversand Exchange in the Wastes. They trade in arms, food, personnel and more, and a tunnel through the Ivarian Mountains links the two halves of the Western Axis. Their wealth has let them back several southern cities in breaking away from the Dominion of Mankind as protected Free Cities.

The combined Orcish families of the Glades, descended from a people enslaved and bred for war by the Evil Ones until the rebel mother Karish led them to freedom. They have no monarch, instead electing a Speaker for life from among their elders, and provide the land-bound might of the Alliance of Kings.

A Dragonborn kingdom once called the Heart Lands, ruined by the First Cataclysm and held for centuries by the Warden against the Marrowfiend. With that threat broken, the Warden's rule has ended and the crown has returned under King King Bardax Virconia, while the reinstated The Five Houses of the Quint'rath chafe at their reformer king.
These factions are minor, in their scope only. They often have vastly oversized impacts, despite not representing large government of persons.