Gaining XP

At the end of each session you gain XP, according to which goals you achieved. You gain 1 xp for completing the goal, 2 if you complete it more than once.
You have 1 goal from your class, one as a party and a final generic goal: “Explored your past, flaws and relationships”

Leveling Up

You level up when you reach the XP value shown in the table, at which point you reduce your XP to zero and you gain benefits shown in the table below. Additionally you should consider:

Health: Will likely increase by 1

Saves: Increase every 2nd level, by 1.

Magic Dice: For spellcasters

Abilities: Read through each ability you have and check for calculated attributes.

Level

Gain

XP

1

A, Background Feat

0

2

Feat, +1 Skill

6

3

B

9

4

Feat, +1 Skill

12

5

C

12

6

Feat, +1 Skill

12

7

D

12

8

Feat, +1 Skill

12

Multiclassing:

You may multiclass at levels 3, 5 and 7, in these cases you may choose a different class to take the lowest ability from. You must progress in each class linearly but may choose whichever you wish on the levels where you gain class abilities.

Health: Your base is the highest of your classes.

Skills: You gain the equipment and skills from your class when you pick it, you may choose to justify how you gained those objects.

Ability: When multiclassing multiple types of class (expert, warrior & mage) you do not gain any of the abilities from the classes, additionally you count as half your level for the purposes of spellcasting.

XP Trigger: You must chose 1 xp trigger from all your classes.