Familiars are animals that are bound to you by magic or training. They are loyal and trained to never falter unless you do.

Choose a form for your familiar and discuss what basic abilities it might have such as Flying, Swimming, Senses or minor magic (i.e. cantrips) with your GM.

A Basic Familiar:

  • Is small or smaller than a cat, has 2hp.

  • Is unable to directly assist in combat.

  • Will follow your commands to a the degree of a trained dog.

  • Cannot die casually, it will return next recovery.

  • Has [½level] bonus for skill checks it would be good at.

Familiars can be improved by the use of Tags.

Familiar Tags:

Battle Familiar: Can now be as large as a dog, can fight in combat.

Battle Familiar
HD: [½level] (4*HD hp),
SV(PHYS/MENT): 8/10,
Attack: [HD] to hit, 2d4 damage

Steed: Requires Battle Familiar. Can now be as big as a horse and can be ridden as a mount.

Steed Familiar
HD: [level] (4*HD hp),
SV(PHYS/MENT): 6/10,
Attack: [HD] to hit, 2d4+[HD] damage

Intelligent Familiar: Your familiar can now speak the same languages as you and communicate with your and your allies. Also gains -[½level] to its MENT save score.

Shared Mind: You can share your senses with your familiar and communicate with them mentally as long as you remain within 10 miles of them.

Shared Soul: When you cast spells you can now cast them as if you were your familiar, sight restrictions still apply (unless you use shared mind)

Shape Changer: Your familiar can change between shapes and sizes (Battle/Steed) at will, also gaining the abilities (eg. flight) from whatever form it possesses.




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