Armor

Armor reduces physical damage.

Normal Armor ranges from 1 to 4.

The maximum normal Armor is 4, usually from Heavy Armor + Shield.

Armor may be increased above 4 by magic, blessings, cover, or special features, but such increases are temporary.

After damage is rolled, subtract the target’s Armor from the damage. Apply the remaining damage to HP.

Damage cannot be reduced below 0.


Armor Table

Armor

Examples

Reduction

STR Req.

Stealth

Bow Range

Slots

Cost

Light Armor

Gambeson

1

Bane

1

2

Leather

1

1

4

Medium Armor

Reinforced Leather

2

2

7

Mail shirt

2

Bane

2

9

Heavy Armor

Ring mail

3

STR +1

Bane

Miss on 1–2

3

11



Shields

Shield

Reduction

STR Req.

Stealth

Bows

Slots

Cost

Shield (wood)

+1

1

3

Shield (metal)

+1

1

7

A shield adds +1 Armor while carried and ready.
You cannot use a shield with a weapon that requires two hands.

When you would take damage, you may sacrifice your shield to block all damage from that hit.
A wood shield can be sacrificed once before it is destroyed.
A metal shield can be sacrificed twice before it is destroyed.


Armor Notes

Stealth: Bane means the armor imposes 1 Bane on stealth, sneaking, hiding, or moving silently when the armor would matter.

Bow Range: Miss on 1–2 means bow range attacks miss on a damage roll of 1 or 2 while wearing that armor. This does not impact crossbows.

Heavy Armor Strain
Heavy Armor requires STR +1. If you do not meet this requirement, you may still wear it, but after strenuous exertion — including combat, forced marching, climbing, swimming, or fleeing — you must make an Exhaustion check.