New characters may choose one of the following packs.
Each pack includes:
Item | Slots |
|---|---|
Backpack | — |
Rations, small | 1 |
The backpack is already included in a character’s normal carrying capacity.
Each pack fills 5–6 slots, including rations, leaving space for weapons, armor, tools, and treasure.
I would consider adding this back in, but not inside every pack automatically.
Instead:
New characters may also begin with one folded empty sack if the Referee wants treasure-hauling to matter immediately.
Or list it as common starting gear:
Item | Slots |
|---|---|
Empty Sack | 0 while folded; holds 5 slots when filled |
A balanced kit for travel, camp, and light exploration.
Item | Slots |
|---|---|
Rations, small | 1 |
Torches | 1 |
Blanket | 1 |
Tarp | 1 |
Tinderbox | 0 |
Rope, 50 ft. | 2 |
Total: 6 slots used
This is the most balanced pack. It provides food, warmth, shelter, fire, light, and rope.
Favored by scouts, rangers, and those who live off the land.
Item | Slots |
|---|---|
Rations, small | 1 |
Rope, 50 ft. | 2 |
Bushcraft Kit | 1 |
Pitons | 1 |
Tinderbox | 0 |
Gloves | 0 |
Total: 5 slots used
This pack is lighter and better suited for wilderness travel, climbing, shelter-making, and foraging.
Built for ruins, tombs, and lightless places.
Item | Slots |
|---|---|
Rations, small | 1 |
Lantern | 1 |
Oil Flask | 1 |
Crowbar | 1 |
Hammer | 1 |
Tinderbox | 0 |
Chalk | 0 |
Total: 5 slots used
This pack is best for dungeons, ruins, forced entry, light management, and marking explored passages.