Weapons

Weapons are grouped by size, handling, and battlefield role.

A weapon’s damage die is rolled when attacking. A result of 1 usually misses.

Some weapons have special properties, range limits, or Mastery effects.

Light Melee Weapons

Name

Damage

Wound Type

Properties

Slots

Cost

Club

d6

STR/CON

1

1

Dagger

d6

DEX/CON

Finesse, Thrown, Conceal

1

3

Handaxe

d6

STR/DEX

Thrown

1

5

Standard Melee Weapons

Name

Damage

Wound Type

Properties

Slots

Cost

Mace

d8

STR/CON

2

4

Quarterstaff

d8

STR/CON

Versatile d10

2

1

Shortsword

d8

STR/DEX

Finesse

1

6

Spear

d8

DEX/CON

Thrown, Versatile d10

2

2

Longsword

d8

STR/DEX

Versatile d10

2

8

Heavy Melee Weapons

Name

Damage

Wound Type

Properties

Slots

Cost

Greataxe

d12

STR/CON

Two-Handed, Heavy

3

10

Greatsword

d12

STR/DEX

Two-Handed, Heavy

3

11

Halberd

d10

STR/CON

Reach, Two-Handed, Heavy

3

9

Maul

d12

STR/CON

Two-Handed, Heavy

3

8

Pike

d10

DEX/CON

Reach, Two-Handed, Heavy

3

6

Ranged Weapons

Name

Damage

Wound Type

Properties

Slots

Cost

Dart

d6

DEX/CON

Finesse, Thrown, Conceal

1

Sling

d6

STR/CON

Ammunition, Conceal, Short Range

1

1

Shortbow

d8

DEX/CON

Ammunition, Two-Handed, Short Range

2

7

Longbow

d10

DEX/CON

Ammunition, Heavy, Two-Handed, Long Range

3

10

Light Crossbow

d8

DEX/CON

Ammunition, Loading, Two-Handed, Short Range

2

8

Heavy Crossbow

d12

CON

Ammunition, Heavy, Loading, Two-Handed, Long Range

3

12