Weapons are grouped by size, handling, and battlefield role.
A weapon’s damage die is rolled when attacking. A result of 1 usually misses.
Some weapons have special properties, range limits, or Mastery effects.
Name | Damage | Wound Type | Properties | Slots | Cost |
|---|---|---|---|---|---|
Club | d6 | STR/CON | — | 1 | 1 |
Dagger | d6 | DEX/CON | Finesse, Thrown, Conceal | 1 | 3 |
Handaxe | d6 | STR/DEX | Thrown | 1 | 5 |
Name | Damage | Wound Type | Properties | Slots | Cost |
|---|---|---|---|---|---|
Mace | d8 | STR/CON | — | 2 | 4 |
Quarterstaff | d8 | STR/CON | Versatile d10 | 2 | 1 |
Shortsword | d8 | STR/DEX | Finesse | 1 | 6 |
Spear | d8 | DEX/CON | Thrown, Versatile d10 | 2 | 2 |
Longsword | d8 | STR/DEX | Versatile d10 | 2 | 8 |
Name | Damage | Wound Type | Properties | Slots | Cost |
|---|---|---|---|---|---|
Greataxe | d12 | STR/CON | Two-Handed, Heavy | 3 | 10 |
Greatsword | d12 | STR/DEX | Two-Handed, Heavy | 3 | 11 |
Halberd | d10 | STR/CON | Reach, Two-Handed, Heavy | 3 | 9 |
Maul | d12 | STR/CON | Two-Handed, Heavy | 3 | 8 |
Pike | d10 | DEX/CON | Reach, Two-Handed, Heavy | 3 | 6 |
Name | Damage | Wound Type | Properties | Slots | Cost |
|---|---|---|---|---|---|
Dart | d6 | DEX/CON | Finesse, Thrown, Conceal | — | 1 |
Sling | d6 | STR/CON | Ammunition, Conceal, Short Range | 1 | 1 |
Shortbow | d8 | DEX/CON | Ammunition, Two-Handed, Short Range | 2 | 7 |
Longbow | d10 | DEX/CON | Ammunition, Heavy, Two-Handed, Long Range | 3 | 10 |
Light Crossbow | d8 | DEX/CON | Ammunition, Loading, Two-Handed, Short Range | 2 | 8 |
Heavy Crossbow | d12 | CON | Ammunition, Heavy, Loading, Two-Handed, Long Range | 3 | 12 |