The Dark Sceptre
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The Dark Sceptre was the legendary artifact created by Morgariel to channel the Pure Dark into physical form. It became the most important object in the religion of the darkness, and all dark beings including the The Dark Hunt followed the one who would wield it. When Morgariel's ritual was interrupted, Deltus and Serenox were unable to destroy the purity of the sceptre. Instead, the archfey and the gods split the sceptre into three constituent pieces, the Dark Crystal, the Dark Filial, and the Dark Staff. Morgariel's Dark Scepter was meant to herald in the darkness, but it was stopped before it could truly usher in the dark.

In the events of the The Light of Lunaria, the pieces were fought over by the various factions of light and dark over the campaign. In the end, the Darklight Crusaders gathered the three pieces and reunited the sceptre. Ilya attuned to it and banished the The Dark Hunt from Abmarah forever. Finally, the sceptre came into contact with Lightclaw, and the two artifacts destroyed each other for good with their polarized purity.

Dark Filial

Wondrous item, legendary (requires attunement)

The Dark Filial is one third of the Dark Scepter. An intricate yet simple headpiece, it is the central part of the scepter and perhaps the part that looks the most incomplete. The bottom of the Filial attaches to the top of the Staff, while the top of the Filial has an empty slot where the Crystal embeds itself.

Upon attuning to the filial, you gain the following benefits and detriments:

  • Your alignment changes to Dark, keeping your original alignment of good or evil. For example, if your original alignment was chaotic good, you now become dark good. The Darkness corrupts your innate alignment, causing you to separate from the traditional alignments of Chaos and Order. This effect sunders you from the laws of the current universe, letting you learn and use pure-dark features but preventing you from ever asking or receiving aid of any gods that aren't aligned dark or void. This effect is permanent, even if you later un-attune from the filial.

  • One ability score of your choice increases by 2, as well as the score's maximum increasing to 22. Another ability score of your choice decreases by 2, to a minimum of 3. This effect is permanent, even if you later un-attune from the filial.

  • While you are attuned to the filial, you can't be charmed or frightened.

  • While you are attuned to the filial, you can cast the plane shift spell once per day. However, using this spell you are only able to teleport to the Material Plane, the Shadowfell, and the Feywild.

  • While you are attuned to the filial, you have disadvantage on saving throws against spells.

  • You are unable to un-attune from the filial, only un-attuning upon your death. If the filial is ever more than 60 feet away from you for 24 hours, you die.

The remove curse spell does not remove any of the detrimental properties of the filial, and neither does it let you un-attune from it. If the Dark Filial is combined with either the Dark Crystal or the Dark Staff, the two objects combine their properties. If all three are brought back together, they lose all their individual properties and become the Dark Scepter.