Your general knowledge and common sense. You can use this to recall personal memories, lore about the world around you, useful facts and insight on a particular subject.
d6 | Die Effect |
1 | Distracted. |
2 | Half Distracted. |
3 | Nothing. Bump. |
4 | Half Success. |
5 | Half Success. Bump. |
6 | Success. Half Critical. |
Distracted: You cannot volunteer to roll for Deduce, Recall or Sense for a While.
Bump: Spend 1 Focus to bump this die up one number.
Success: Counts as 1 Success to overcoming a Skill Challenge.
Critical: You recall an additional factoid about the subject, that may or may not be relevant to your original inquiry.
A Player rolls Recall to see if they know anything about the creature they encountered.
A Player may roll Recall to see if they heard any rumors about a relevant subject.
A Player may roll Recall after seeing ancient texts to see if they have relevant knowledge about their history.
The Conductor may have all Players roll a Recall if they forgot something that happened earlier in the campaign that might be useful now.
The Conductor may have a specific Player roll Recall if there is something about their home town they might know.
The information gained by a Critical might just be lore from your Universe that is not necessarily relevant but slightly adjacent to the subject the Player is inquiring about. See this as an opportunity to tell your Players something cool about your fictional world.
Alternatively, you can account for Criticals in your scenarios and give the Player additional information that actually helps them.