Conceal

Conceal

Your ability to do actions discretely. You can use this to hide from view, disguise yourself or others, secretly stash or camouflage objects, and sneak around without being noticed.

Die Effects

d6

Die Effect

1

Suspicion.

2

Half Suspicion.

3

Nothing. Bump.

4

Half Success.

5

Half Success. Bump.

6

Success. Half Critical.

Keywords

  • Suspicion: You make a noticeable mistake.

  • Bump: Spend 1 Focus to bump this die up one number.

  • Success: Counts as 1 Success to overcoming a Skill Challenge.

  • Critical: You make it look natural. Reduce other Players' Suspicion by 1.

Examples

  • A Player wants to sneak around a patrol of guards, so they roll Conceal to see if they succeed.

  • A Player tries to pocket a valuable item swiftly and discretely and rolls Conceal.

  • A Player applies makeup to disguise another Player but rolls Suspicion. There are some splotches of paint visible that might tip off anyone who looks carefully.

  • The Players try to maneuver through a thick forest without being spotted, the Conductor makes them roll Conceal.

  • The Players try to move unnoticed through a busy street, the Conductor makes them roll Conceal.

Conductor's Note

Suspicion does not necessarily need to have dire consequences. If a Player knocks over a vase in an empty house, it does not necessarily need to raise the stakes. Use good reasoning or dramatic effect to determine if Suspicion has direct consequences or not.

You may also count the number of Suspicion rolled to increase the consequences. E.g. 1 Suspicion might just be an audible sound, but 3 raises a commotion that alerts anyone nearby. That is particularly helpful for group rolls.