Distant cousins of giants, the first firbolgs wandered the greatest forest of En, where tress towered over a thousand feet high. The magic of the forests entwined itself with the firbolgs’ souls. Centuries later, that magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Relations of other Races
Firbolgs are always welcome amongst other forest dwelling races, as all know they would never dare threaten the woods. Outside the forests, they are viewed as calm, peaceful people.
Physical Appearance
Firbolgs have thick hair of all colors, pointed ears, large noses, and the stocky build of giants. Their skin is usually pale natural hues or washed pastel. On the larger side of medium creatures, they range from 7 to 8 feet tall.

Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid (Firbolg).
Size
You are Medium.
Age
Firbolgs reach maturity around 30. They can live up to 500 years.
Speed
Your walking speed is 30 feet.
Firbolg Magic
You can cast the Detect Magic and Disguise Self spells with this trait. When you use this version of Disguise Self, you can seem up to 3 feet shorter or taller. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Hidden Step
As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speech of Beast and Leaf
You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Creation Myth
The first Firbolgs were created from clay by a Forest Giant who, unable to experiences the wonders of the underbrush themselves, sought to creature creatures which could journey to the forest depths and, perhaps someday, return with stories of its perils and beauties.
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