The Colonist package is available to Travellers who hail from frontier worlds and underdeveloped regions of more settled ones. The Traveller’s homeworld must be at least marginally habitable – those from rockball worlds should use the Belter package instead. Colonists generally have to be tough and resourceful, and able to handle the challenges their harsh environment throws at them without relying too much on technological assistance.

END +1 | EDU -1
Athletics (strength) 1
Drive 0
Gun Combat (slug) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Profession 0
Recon 0
Survival 2
Cr5000, Rifle or Carbine