Adras tribes wander the high plateaus and drifting plains, spinning vast webs between stone spires. When the winds shift, they weave colossal balloons of silk and rise into the sky, carrying whole encampments aloft to distant lands. These “sky caravans” are a sight of wonder, shimmering like ghostly moons above the horizon.
The Adras are spider-like beings whose four arms and two legs move with eerie grace. Two long, bladed appendages curve from their backs, used in both art and war. Their faces are chitinous, and often displaying striking patterns, bearing eight dark eyes that gleam like polished jet. Depending on their tribe, their chitin coloring can be a solemn grey to bright and colorful. Most can tell one Adras from another due to their natural face markings, clothes and hair provide another form of individualism. Men often fashion their shoulder and back hair more subtlety, women are known to display their hair in modern fashion. While not considered large, Adras are on taller than an average Krinn.
These people are a nomadic, reclusive folk, known for their mastery of silk and for their belief that the Web is the pattern of all things — life, fate, and the divine. Often, when Adras' are spoken of, they are touted for their way with words and agility, which gives way to rumors of thievery and cheating. If not for their skill in silks, the distrust most races have of Adras would prevent regular relations. They are most often found traveling between Krinn cities, though rarely deep within the Relleus Empire.
Adras do not live especially long lives, with most lifespans less than 100 years.
Adras culture is roughly equivalent to Nomad, even though they have the ideas of settlements, and study many cerebral arts. Their nomadic tribe, or Tredsuen in Draj, is a social group with strong traditions and principles. Naturally tribes display the same range of characteristics as any society and, although Adras are, by and large, passive to other cultures focusing more on trade there are groups that fight and hunt, often from the shadows.
Customs+40%, Native Tongue+40%
Standard Skills: Athletics, Deceit, Evade, First Aid, Locale, Sing, Stealth
Example Combat Styles: Adras Sraldo, Adras Krelba
Professional Skills: Commerce, Craft (clothes), Healing, Language (any), Lore (any), Musicianship, Navigation, Teach
Loyalty to a tribe
Love (Person, Learning, )
Hate (any enemy of Adras and grace)
Agent, Craftsman, Merchant, Physician, Priest, Scout, Thief, Witch
Adras characters begin the game with commodities or currency worth 4d6 x80 silver pieces.