The Flummish hives rise in verdant forest realms, where towering trees are shroud halls and galleries alive with color and fragrance. Gardens of impossible beauty surround their dwellings, living tapestries of flower and fruit. It is said that the gola themselves are drawn to such abundance, flitting unseen among the blossoms. Yet while fair spirits may walk their groves, the Flummish suffer no spell to stain their soil. They hold that magic is a corrupting force, a whisper from beyond reason, and all practice of it within their borders is forbidden on pain of death.
For the Flummish are masters of iron, miners, smelters, and smiths without peer. Their forges burn clean and constant, hidden within the roots of hills and trees, and the sound of their hammers rings through the forest like a sacred hymn. They adorn their warriors in iron weapons in perfect form, believing that beauty lies in precision.
Renown for their poise, discipline, and strange beauty, the Flummish exude great discipline and ancient pride. Often to strangers, they seem aloof and cold, but those who earn their trust and perhaps plied without enough flummish mead find steadfast allies. They prize honesty, labor, and the sanctity of promise. To break one’s word, or to wield forbidden magic, is to become something less than living in their eyes.
Each Flummish realm is ruled by a Queen, a matriarch who births all within her domain. The Queen’s word is law, her breath the rhythm of the hive. The common Fleum are androgynous, serving in castes of soldier, worker, or artisan until one is chosen to become a Consort, taking on sex and bringing forth a new generation. The Queens live for centuries, while their children’s lives are brief but fervent, burning bright in service to the hive.
Flummish do not live especially long lives, with most lifespans less than 100 years.
Flummish culture is akin to civilized. Great store is placed in great deeds. Conduct and integrity are important and desired qualities amongst Flummish and in others. Dignified manners are expected, and loutish, uncouth behavior viewed with disdain and suspicion. Loyalty to their matriarch is paramount, as it directly related to the success of their entire civilization. A fleum outside of their society have trouble understanding places that lack such structures, and often wonder how people can be properly ordered without a clear, absolute leader to guide and represent them.
Customs+40%, Native Tongue+40%
Standard Skills: Athletics, Conceal, Dance, Evade, Influence, Insight, Ride
Example Combat Styles: Flummish Treimlun, Flummish Fleonkwan
Professional Skills: Courtesy, Craft (mead or weapons), Mechanism, Healing, Language (any), Literacy, Lore (any), Oratory
Loyalty to their Queen
Love (Something emotional)
Hate (Magic)
Crafter, Courtier, Miner, Official, Priest, Scholars, Scout, Warrior
Flummish characters begin the game with commodities or currency worth 4d6 x100 silver pieces.