The Misi are smaller and broader than the Krinn, with large compound eyes and two short wings that allow brief flight. Their carapaces glisten in oily shades of bronze and green. The Misi are known for their cunning, pragmatism, and tireless appetite for trade and negotiation.
The Misian people exist as a loose federation. Each territory, or Misian Palnik, are a council of common voices that gathers to debate matters of law, trade, and diplomacy. Though such assemblies are often loud and chaotic, they embody the Misian ideals. Each has an elected Grishla to act as their leader amongst others. That power shifts not by birthright but by cleverness, wealth, and alliance. A skilled negotiator or spy may rise to prominence as easily as a soldier. Misian politics are intricate and ruthless; deceit is an art, but betrayal of kin is taboo.
After a bloody war known as the War of Splintered Spears, peace came through the Blenkrif Accord. Through tireless negotiation and no small measure of cunning, the Misi secured an unprecedented agreement: the right of safe passage and diplomatic immunity for all Misians within the imperial dominion, in perpetuity. Each Misian is treated as a dignitary of some small measure.
Despite their reputation for avarice, the Misi are also inventors, record-keepers, and master administrators. Their streets buzz with industry, and their ports are filled with fleets bound for every corner of Kerethad. Many races, even the proud Krinn, rely on the Misi to move goods, knowledge, and gold through their endless networks of trade.
Misians are social creatures bonded into Palniks that share territory, sometimes across plains, other times they create vast halls in mountains. In this respect they closely resemble Barbarian culture although there are certain key differences. First of all, gender does not matter in misian society: males and females share duties and responsibilities equally. This includes child-rearing, manual labor, hunting, and war. Secondly misians tend to downplay the individual in favor of the society. They are, however, collectively, an acquisitive, materialistic society, jealously guarding their discoveries and achievements. Misians like things and, when removed from the Palnik, a lone misi can become selfish and individualistic very quickly, because the overall misian culture is absent to guide and control his baser instincts.
Customs+40%, Native Tongue+40%
Standard Skills: Athletics, Brawn, Deceit, Endurance, First Aid, Locale, Perception
Example Combat Styles: Misian Prisk, Misian Rorvlan
Professional Skills: Commerce, Craft (any), Engineering, Lore (any), Mechanism, Musicianship, Oratory, Survival
Loyalty to a Palnik
Love (Something Materialistic)
Hate (Flummish, or some other species that bears your Palnik enmity )
Alchemist, Crafter, Entertainer, Herder, Mage, Merchant, Miner, Official, Physician, Priest, Scholar, Scout, Thief, Warrior
Misian characters begin the game with commodities or currency worth 4d6 x100 silver pieces.