
The Kingdom of Dragoria was born from the ashes of dragon fire. Refugees from Lothen settled in the vast deserts north of the Lion Mountains—lands scorched by the passage of a dragon during the Second Age. From this hardened beginning, Dragoria grew into a militaristic nation that forges generations of warriors.
Dragoria blends vast deserts with pockets of tropical climate.
East Dragoria: Barren, harsh, with cities anchored atop massive stone formations.
West Dragoria: Fertile regions around the Titan Mountains and their surrounding cities.
Adventurers must face:
The brutal desert.
The kingdom’s strict martial laws.
The relentless discipline and culture of the Dragorians.
Dragorians are raised to be warriors.
Both men and women are trained from an early age.
Privileges such as loot, rank, and titles are earned through combat performance.
Non-warriors often become craftsmen or traders who travel within Dragoria and nearby realms.
Dragoria has been at war with Lothen for centuries.
Major conflicts are limited to the Lion Mountains, focusing on forts and sabotage.
Dragorian cities lie deep in the desert, making siege nearly impossible.
Dragoria is a military state, disciplined and harsh.
Foreigners are tolerated, not welcomed.
Violating laws can lead swiftly to death.
Justice is strict, valuing war virtue over human life.
The desert is home to numerous deadly creatures.
A Dragaro ritual determines the ruler.
Families may send one child to the ten-year military training program known as Dragon Lane.
Dragoons and Raiders enjoy special looting rights.
Dragoons wear metallic animal masks.
Married Dragorian women are called Gold Drakes.
Captured women who marry Dragorians are called Silver Drakes.
Citizens and kings are cremated in pyres or buried.
Women and men receive equal military training.
Combat training is considered the highest virtue.
Sigil: Mask
Location: Mainland
Founding Date: 363 AC
Capital: Branderak
Population: 82,000
Military: 30,000 (Infantry & Cavalry), 20 (Fleet)
Official State Religion: The Veil
Official Language: Teyn
Leader: Karagor Kran
Government System: Stratocracy
Power Structure: Feudal State
Economic System: Palace Economy
Native Races: Human, Elf (minority)