
Torm is the god of standing firm when it would be easier to walk away. He does not promise victory—only that doing what is right matters, even if it costs everything.
Duty outweighs personal desire
Courage is acting despite fear
Oaths are sacred bonds, not symbolic gestures
Leadership means accepting responsibility for others’ lives
Common among:
Paladins
Military orders
City watches
Rituals involve:
Oath-swearing
Public vows
Silent reflection before battle
Clergy emphasize example over authority
Tormites:
Rarely boast
Often volunteer for impossible tasks
Feel guilt deeply when they fail
Excellent NPCs for:
Last stands
Holding chokepoints
Guarding civilians
DM Use: Torm shines in moral dilemmas where there is no good outcome, only necessary action.