
Mask teaches that secrets are currency. Information is power, trust is a liability, and survival favors the clever over the righteous.
He is not a god of chaos—he is a god of calculated betrayal.
Secrets are power
Survival outweighs honor
Trust should be temporary
Cleverness is virtue
Exposure is death
Worshiped by:
Rogues
Spies
Criminal syndicates
Shrines are hidden, mobile, or disguised
Clergy operate in cells and never know the full hierarchy
Maskarrans:
Work in layers of deception
Switch sides if it benefits survival
Rarely worship openly—even among allies
DM Use: Mask is perfect for intrigue-heavy campaigns, criminal factions, and morally flexible PCs.