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🕶️ Mask

God of Shadows, Thieves, Secrets, and Betrayal

Mask teaches that secrets are currency. Information is power, trust is a liability, and survival favors the clever over the righteous.

He is not a god of chaos—he is a god of calculated betrayal.

Core Beliefs

  • Secrets are power

  • Survival outweighs honor

  • Trust should be temporary

  • Cleverness is virtue

  • Exposure is death

Worship & Clergy

  • Worshiped by:

    • Rogues

    • Spies

    • Criminal syndicates

  • Shrines are hidden, mobile, or disguised

  • Clergy operate in cells and never know the full hierarchy

Followers in Play

  • Maskarrans:

    • Work in layers of deception

    • Switch sides if it benefits survival

    • Rarely worship openly—even among allies


DM Use: Mask is perfect for intrigue-heavy campaigns, criminal factions, and morally flexible PCs.