Travel Mechanics

Core Mechanics

Travel is the period of a campaign where the party is moving on a map from one location to another. Typically region maps use a hexoginal map where each hexigon is a 5-mile diameter. Parties can set the travel speed using the Travel Pace table.

There are travel mechanics included in the official source books. For example, there is a Travel Terrain table that describes the terrain types and DC's for things like Foraging, Navigation, and Search. These DC's will be utilized in full.

Add-On Mechanics

Put it all together and you have your typical Travel Day!