Apply effects from Camp Actions
Set Route Scores for danger, discovery/search, foraging, navigation
Day Extreme Weather check
Set Travel Pace
Perform Navigation check (see Travel Terrain for DC)
Day encounter check (see Travel Encounters)
Forced march CON check
Night Extreme Weather check
Foraging checks
Hunger CON checks
On fail, raise exhaustion level on fail
Dehydration (no check)
Raise exhaustion level
Set watch order
Determine Camp Actions
Camp survival check (see Travel Encounters)
Night encounter check
After sleep, reduce exhaustion level(s)
Apply effect from Peaceful Sleep if applicable (see Travel Encounters)