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The Stellar Marches
Starfall Galaxy
The Stellar Index
Creating a Narrative
Building Characters
Abilities
Ancestry
Standardized Ancestry Feats
Ancestral Cantrip
Ancestral Darkvision
Ancestral Magic
Ancestral Pest
Ancestral Skills
Ancestral Unarmed Attack
Ancestral Weapon Familiarity
Basic Flight
Creature Speech
Distant Telepath
Enhanced Senses
Internal Compartment
Linguistic Prodigy
Swimming Specialist
Unconventional Weaponry
Urbong
Tomenti
Automoton
Spark Droids
Choran
Gringuc
Kwalen
Vaelen
Gargo
Myrridalan
Enfong
Gearjo
Bone-Echoes
Geodan
Rurchu'ta
Florin
Vividi
Gerjo
Eupcura
Chassos
Tuken
Tanyon‑Unin
Shimmerings
Shadar
Triosam
Bnagil
Phukwa
Android
Babluse
Lathadhi
Terran
Schuplij
Backgrounds
Classes
Equipment
Devotion
Languages
Hero Points
Hit Points, Healing, and Dying
Skills
Spells
Playing the Game
Traits
Ancestral Pest
Starfinder Rule Element
Overview
Elements
Tactics
The Stellar Marches
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Standardized Ancestry Feats
Ancestral Pest
Starfinder Rule Element
Overview
Elements
Tactics
Intro
Role in the Encounter
Instincts and Priorities
Range Bands and Movement
Opening Tactics
Target Selection
High‑priority targets
What it avoids
Ability Use
Ability
Ability
Ability
Environmental Use
Retreat and Replacement
Running Multiples
words
TAGS
technology