
The Wren unit is the nations go to construction focused unit, handling the building of ships, residential blocks, millitary bases and vehicles, and any manual labour.
Unlike the ARARs, who specialise in engineering and technology, the WRNRs focus on the 'unskilled' manual labors, though they can handle complex tasks as well with their hypermobility and strong build that can withstand falling from a height.
Wrens act like your stereotypical builders you would find on a construction site, quite masculine, social, and generally reliable. They tend to act like a charismatic father or older brother to most. Wrens get along well enough with their brothers but flourish when talking to other replika units, most noticeably the MNHR units.
Wrens should be good team workers, rarely arguing unless someone is actively doing something that might harm another. Additionally, they find conversations and events surrounding bioresonance to be uncomfortable, to downright untolerable to some newer WRNRs. Try to avoid situations involving these.
The gestalt blueprint for the Wren had ADHD, and this is reflected in the replika's mannerisms too. Forgetting things, being distracted, being unable to focus on more administrative work, and having executive dysfunction when stressed are a handful of behaviours your Wren could exhibit.
Blue Collar Work
Construction
Metalworking and Mining
Ship and Vehicle Building
Manual Labour
Whilst the Wren's gestalt it was patterned from had undetected bioresonance, which causes the destabilisation in wrens when discussing the topic, they themselves do not carry any bioresonant abilities. A wren that seems interested in learning about the topic more will likely be decommissioned.
Despite the "Frat Boy" or "Builders at a construction site" type of personality these wrens carry, they should not act bigoted. Bigotry towards race, sexuality, gender, or otherwise, is noted by the creators to not exist within the universe, and additionally is against our rules. The Wrens are nice builders, treat them as such.