Overview of The Realm of Liminalis

Note: The Legend Keeper for the Realm of Liminalis LARP is still widely under development and more content will be added at a later date. Thank you for your patience as we continue to develop the lore and mechanics of the Realm of Liminalis.


Awaken heroes!

Your time as one of the living may be over, but your time among them is not. Those that remain still remember, they still revere your names. Even now they call out to you. Can you not hear their prayers?

The world is in turmoil, the continent of Tellus lies broken, the Kingdom of Erden that once united all has fallen. The doors of death have been torn open. The wrathful dead once again walk the land as the Bloodless. The Keys that once held them at bay, that once kept the Dead Gates closed, are lost, and with them, the gods’ connections to the mortal world. The deities of the pantheon call you from the Afterworld, once and future heroes, to return what was lost, to answer the prayers they cannot, to restore the enshrouded world to the light it once knew. To become Twiceborn.

The Realm of Liminalis is a Live Action Roleplaying game where players set out to discover the mysteries of the Cataclysm and save the Kingdom from ruin. You play as a recently deceased hero from the Kingdom of Erden who is navigating Liminalis and the Afterworld, trying to discover the secrets to restoring the gods’ power in the mortal world, and striving with your fellows to rebuild the Kingdom. You can join one of 5 different factions that have been working together to save this bleak new world: the Arcana Obscura, The Bloomguard, The Lanternward Striders, The Oathsworn, or The Runewrights.

You’ll work alongside the fellow members of your faction—as well as call on allies from the others— to undertake quests answering the desperate prayers of the mortal world. As a Twiceborn venturing out from Liminalis you’ll learn skills and abilities by reawakening memories from your past life. There are many ways your heroic story might take shape, from enacting complex magics, to crafting powerful tools and tonics, from seeking boons from the domains of the gods, to fighting against the feral Bloodless and even more dangerous foes.


The Twiceborn

To be Twiceborn is to be chosen by the gods to be given form anew. The gods see something in you, something in your heart and soul, that has the potential to help enact their will and do good deeds in this world. To be more precise, when you die on the mortal plane and your shade travels to the Afterworld where the gods reside, they pluck your soul from the masses, craft you a body exactly like the one you inhabited on the mortal plane and place your soul back in it. Being a Twiceborn allows you to safely travel between the planes without losing yourself, like so many of the Bloodless have, and continue to help the world they built, a world which has recently been thrown into chaos.


The Enclaves and the Shroudlands

The Kingdom of Erden that once unified all the peoples of the continent of Tellus under one banner nominally fell in the great Cataclysm that saw the dead return to the living world. Those living mortals who remain still remember their allegiance however and still find themselves united by common cause, namely the survival and restoration of the living world.

What is left of the Kingdom geopolitically are the Enclaves, bastions of life and hope in a world where the Bloodless stalk the land. Based in the great temple-cities still protected by what little endures of the gods’ earthly power, these domains once ruled over wide swaths of the land. During the Cataclysm that brought the Kingdom low, these city-states saw their borders shrink drastically as the outlying regions became untamed and overrun by the returned undead and other evils. These lost frontiers became collectively known as the Shroudlands, a wilderness unsafe for any but the most capable of outlanders and adventurers. Still, the heartlands of the Enclaves endure as havens of civilization in an otherwise dark age.

Your character in life came from one of these Enclaves and it is their people who now send the fervent prayers the gods wish your character to answer.