22 Occult, 16 Divine - 1 Attunement Slot
Available Casts: 3
Action Point Cost: 5 AP
Range/Area: 120 feet
Components: V, S
Duration: Instant
Magic Attribute: Occult
Attack/Save: Dexterity Save
You summon a small, fiery star of divine energy and launch it in a direction from your position as a projectile. The projectile burns away after travelling 120 feet. As the projectile travels, you can change the direction it is moving, up to 6 times, as long as it never stops moving. The projectile cannot travel into a space it has already passed through. Any target the projectile passes through must succeed a Dexterity Saving Throw or take 5d6 divine damage and 5d6 fire damage. The projectile can pass through objects, and ignites flammable objects it passes through.
This spell reminds us of the days foretold; when gods shall walk among mortals, and the skies shall burn.