Eggmar, Inc Session Record 7
  • Date: Thursday–Friday, the 12th–13th of June, year 112 of the Empty Throne. (2024-06-27)

  • Session Goal: Rescue the missing merchants.

  • Starting Location: [[Tavern-By-Sisters]].

  • Ending Location: The crystal flower spring inside the Barrow of Nameless Heroes.

  • Referee: Jacob.

Roster

The party, including:

  • [[Eggmar Thorvald]] (Marco), Dwarf 3.

  • [[Maverick]] (Lord Meat), Fighter 2.

  • [[Shevatas]] (Jan), Thief 3.

Retainers

And their retainers:

  • [[Cedric (Eggmar), Fighter 1]] (Loyalty 8, Pay ???).

  • [[Lady Hilda (Macerick), Fighter 2]] (Loyalty 6, Pay 1/2 share).

Beasts

  • Ed, Edd, and Eddy, Hunting Dogs, AC 7, HD 1+2 (6hp, 7hp, 5hp), Att 1 × bite (1d6), THAC0 18, MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), Loyalty 10

  • A number of horses.

Quests

The party’s active quests.

  • [[Wizard Robber]]

  • [[Missing Cleric]]

  • [[Missing Merchants]]

Session Events

Including monsters encountered and treasure collected.

  • Acquired quests.

  • Spent some time in the Golden Egg Tavern hiring retainers; successfully hired one—Lady Hilda; failed to hire two others (the dwarf was because of Eggmar’s bad reputation).

  • Set out along the North Road in search of signs of the missing merchants.

  • Near midnight, found two ransacked wagons behind a hill near the road; there, the party was attacked by four animated skeletons; though Hilda and Maverick almost lost their lives, the skeletons were defeated. (40 xp)

  • Camped for the night; near dawn, a sprite turned Shevatas’s ear into one of a donkey; he woke the party and they gave chase, finding the sprite dancing upon a rock; after some bargaining, the sprite returned Shevatas’s ear to normal with his promise that he would save the sprite’s sister (Alfwine) from a necromancer who’s taken up residence in a barrow to the south.

  • In the morning, traveled south, searching until finding a barrow that was indicated by skeleton tracks—the barrow was the Barrow of Nameless Heroes.

  • Inside the main entrance, carved words upon double stone doors warned of a curse, so the party found a different way inside—through a narrow cave.

  • Within the cave, found a treant, who mistook the party for undead so they fled.

  • Further in, they found a sword of Saint Ludann covered in blood and slime, which they took after cleaning it off.

  • Creeped past a carrion crawler atop a nest of bones and treasure.

  • Found an effervescent pool of water that proved to have healing properties.

Treasure Value

A running total of the value of all treasure, including coins, to be sold and split amongst the party upon returning to town.

  • Session 7: 0 gp.

Experience Points

A running total, to be split amongst the party upon returning to town.

  • Session 7: 40 xp.

    • Each PC: 10 xp.

    • Each retainer: 5 xp.