Green Dragon

Green dragons are the corruptors, they poison and fool others into following them. A green dragon can often be found by it's cult, often devoted to a vague or twisted religious figure. They adore working from behind the scenes to orchestrate elaborate conspiracies before stepping away and letting the secrets fall apart, before beginning again with a whole new group.

A green dragon finds it's lair in the hearts of woods, be that a snowy forest, sunken grove or a nobles hunting grounds. They steal or build their lairs as elaborate maze like buildings, having them built by corrupted or tricked locals. Sometimes these buildings will be inhabited, a noble or cult leader living in around the hidden rooms or basements the dragon calls home. The building is always filled with servants, the dragons hoard of enslaved characters from the conspiracies they've formed. The more powerful and virtuous the person before, the more valuable to the dragon they are.

Hit Dice: 12-17

Morale: 0

Leadership: +3 (+5)

Attack: 6d

Armor: 12

PHYS: 6

MENT: 4

Skill: 6d

Attacks:

  • 3x Bite & Claw, Melee; 6d, 1d6+2, Hit opponents take additional 1d6 damage on failed save.

  • 1x Toxic Spit, Ranged (Med); 6d, 1d12+6

Abilities:

Fearful Presence: When a Dragon enters battle for the first time all creatures who can see or hear it must make a morale check immediately to prevent becoming fearful.

Dragon Scales: The Dragons Hide scales blocks almost all damage. The dragon is not harmed by acid. However lightning is the weakness of dragons and each 10 lightning damage dealt will reduce the dragons armor by 1.

Flight: The dragon can fly and does not provoke attacks of opportunity when passing through a range with enemies in it. Additionally the dragon can move through 2 ranges when flying.

Corrupting Poison: Green dragons can gather their toxic poisons to corrupt other beings, over time these creatures begin to dream of a deity or powerful figure telling them they are the chosen one. They will see the dragon as this being and be utterly devoted to them, the dragon gets a +2 to leadership for any such creatures.

Breath Weapon (5-6): The Dragon releases a cloud of toxic fog, 10 characters nearby to the dragon take 6d6 damage and must save or take a wound poisoned (p) and become paralyzed paralyzed (f) until they save at the end of their turn.

At the end of each of its turns the dragon may roll a d6, on a 5 or 6 the dragon will be able to use its breath weapon as an action on their next turn. This is clear to all who view it that the dragon is preparing its breath weapon.

Shapechange: As an action the dragon can compress it's body into humanoid form, while in this form the dragon has all the stats of whatever person they have created. if this form is slain the dragon will burst out at full size stunned.


Type: Dragon