Deception (lying confidently)
Intimidation (forcing others to fold)
Diplomacy (smoothing over weak hands with charm)
Thievery (palming dice, reroll once per session if undetected)
Society (recall knowledge on likely noble or criminal bluff patterns)
Lie to Me
Group Impression
Bon Mot
Scare to Death
Quick Coercion
Chamring Liar
Impressive Performance
Experienced Smuggler
Streetwise