What’s better than sharing a stiff drink with your friends? Brewing it yourself! You can use your downtime to take up the art of brewing your own alcoholic drinks, whether you want to share them with you friends, keep your own private stash on hand or fancy your chances at making an honest living on the joyful inebriation of others.
With DTDM agreement, Brewing can be done anywhere there's enough shelter and protection (see below).
The perfect brew requires the perfect ingredients. To get started, you will need to source the necessary ingredients to begin. Depending on what you are trying to brew, these ingredients will vary and to make your own unique brew, you will need to gather various spices and flavorings to accompany it.
Conducting this activity requires a safe place to carry out the work. You will not be able to effectively do this DTA if you do not have a regular room in town that you can set up the
equipment in. Finally, you will need to have a set of Brewer's Supplies to carry out this DTA.
Undertaking the Brewing DTA requires a total of 2 Taxing DTA slots and 2 Light DTA slots, spread over 4 weeks to complete and a cost of 10 gp for the various materials and bottles needed to create and store your brew. These do not need to be carried out consecutively but each week not spent carrying out this activity, once started, increases the risk for
something to go wrong (see Complications for details).
First Week
After declaring the activity, the character will be required to pay for the cost of materials before beginning the process of fermenting their ingredients and storing their work into
containers. The character will need to spend the first week of this process using 1 Taxing DTA slot.
Second and Third Weeks
The brewing process continues as the character diligently looks after their project. These weeks will require 1 Light DTA slot.
Fourth Week
The final week in the process mainly sees the character bottling or kegging their creation, making it ready for drinking. This week also requires 1 Taxing DTA slot.
The character now makes an Intelligence check with a set of Brewer's Supplies, adding their proficiency if they have it, to establish how successful the process has been.
At the discretion of one of the DTDMs a character may attempt to Brew a special drink using special or rare ingredients, distilling down to a single concentrated draft. This will follow the same rules as normal brewing, resulting in a drink with special properties, to be determined by the DTDMs according to the materials used in the process. This single draft will not be available to be sold for profit and any complications may be specific to the individual attempt.
Once complete, the character can choose to try and sell the brew to one of the taverns in town to make a tidy profit. The success of the brew will determine how much they can make
from the sale, refer to the Brewing Sales table for results. Alternatively, the character can choose to keep the brew for themselves as their own special reserve to drink from!
Brewing Sales
Check Total | Sale Value |
1-5 | 15gp |
6-10 | 30gp |
11-15 | 45gp |
16-20 | 60gp |
21+ | 75gp |
This activity is largely carried out alone and requires a safe place to effectively complete it, as such, the majority of complications arise in the actual brewing process or with the end product. There is a 10% chance for a complication to occur during the brewing process, however, for every week not spent doing this activity once it has started, the possibility
of complications occurring increases by 5% to a maximum of 40%. After the Brewing process has started, a maximum of 6 DT weeks can elapse not furthering it. After that, if an
additional week is spent not working on this DTA, the batch is lost.
Brewing Complications
d6 | Complications |
1 | During the fermentation process, there was an accident or mistake made, causing some of the batch to be lost! The value the batch can be sold for is |
2 | Some of the materials used in the Brewing process were sourced from a skeptical source or were of dubious quality, creating a brew with a strange taste. The checks made as part of this DTA suffers a −3 modifier. |
3 | Someone really liked the drink you made and is now determined to know your secret recipe! Your next 2 DTA rolls are made at disadvantage as they constantly harass you for information. |
4 | The equipment you used for brewing is faulty. A leak damages some of your property and the room you used for brewing. You spend 10 gp in repairs and your Brewer’s Supplies are unusable. You will need to buy |
5 | Explosion! As you monitor the brewing process, the excessive pressure in one of the tanks causes an explosion. Your Brewer’s Supplies are destroyed. If you are renting the room you used, your Living Expenses |
6 | Something has gone wrong and your brew now has some strange side effects. When sampling your work, you suffer an unexpected cosmetic change—to be determined by the DTDMs—that lasts for 1d4 weeks. |