A history of bloodshed and a unique appearance gives you traits you share with other Tichora.

Your Intelligence increases by 2. You can choose one other ability score to increase by 1.

Age. Reaching maturity at about 18; They live about 150 to 250 years but their ferocity can see them meet a swifter end while magical means can extend this.

Alignment. Tichora hail from a culture that only recently made peace with civilized communities and can sometimes struggle to remain lawful unless they find a good motivation.

Size. Tichora range from 5 to 6 feet tall. Your size is medium.

Speed. Your base walking speed is 30 feet.

You can speak, read and write Common, Nekari and another language of your choice.

Natural Weapon. You are never unarmed. You have a poison stinger (or snake's head) on your tail that counts as a natural weapon with which you are proficient.
You can use it as a bonus action to make an attack. You add your Dexterity modifier to the attack roll of this attack. It deals 1d4 piercing damage and then requires a DC 7 Con save to avoid being poisoned for 1 hour. After 5th level you can additionally add your Dexterity modifier to the damage roll.

Shishia or Netzerek.

Tichora Names. Tichora have names that are both typical of Netzekal and include their own people's quirks. Names with rolling, double 'r' are most common by far, pronounced with a throat rumble by Tichora themselves. A sound a little harder to replicate by other species.
Masculine Names: Devhrraj, Tzekarri, Torre, Zarrahi, Nohrru
Feminine Names: Mehrrani, Sarra, Yzrraha, Adhirrah, Rrani


