Basic Information

Earth genasi inherit dao’s steadfast strength and control over earth.


Relations of other Races
Description


Physical Appearance
While genasi maintain elements of their base race in appearance, they also features which make clear their elemental heritage. Skin and hair color and texture are the traits most often altered by elemental heritage.

An earth genasi’s skin can be the colors of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.

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Racial Traits

Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type
You are a Humanoid-[Elemental (Earth)] (Genasi, Earth).

Age
Earth genasi age at the same rate as their base race, but live a few years longer.

Size
You are Medium or Small. You choose the size when you select this race.

Speed
Your walking speed is 30 feet.


Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Earth Walk
You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.

Merge with Stone
You know the Blade Ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Starting at 5th level, you can cast the Pass Without Trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.

  • Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Myths and Lore