Air genasi are quick, playful, and whimsical carrying within them the power of air.
Relations of other Races
Description
Physical Appearance
While genasi maintain elements of their base race in appearance, they also features which make clear their elemental heritage. Skin and hair color and texture are the traits most often altered by elemental heritage.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks with bluish-white energy spilling out. An air genasi’s hair might blow in a phantom wind or be made entirely of clouds or vapor.

Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid-[Elemental (Air)] (Genasi, Air).
Age
Air genasi mature at the same rate as their base race, but live slightly longer.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.
Lightning Resistance
You have resistance to lightning damage.
Mingle with the Wind
You know the Shocking Grasp cantrip. Starting at 3rd level, you can cast the Feather Fall spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Levitate spell with this trait, without requiring a material component. Once you cast Feather Fall or Levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
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