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Last we left off…

Recap goes here.


Key developments and revelations

Key Developments and Revelations

Important data, lore, and loot discovered during the session.

Lore & Plot

  • The Hydra Protocol: Syndicate research attempting to stitch demonic entities to draconic biology. Evidence suggests early failures are discarded in these woods.

  • Null Rods: Confirmed to be "Planar Anchors" used to stabilize tears in reality caused by aggressive leyline drilling.

  • The Hollow Queen's Court: The entity controlling the woods is actively "recruiting" bodies to act as "Nobles." The "Masks" appear to be the method of control.

NPCs Met/Changed

  • The Masked Guards (Deceased): Syndicate deserters turned into fungal puppets.

  • The Hollow Queen (Mentioned): An entity blending Fey whimsy with industrial cruelty.

Loot & Resources

  • Heartshard Capacitor: Salvaged from the dismantled pylon.

  • Caravan Ledger: Containing the warning about "High Blood" sacrifices.

  • Syndicate Supplies: Assorted potions and climbing gear (from the smugglers).

Between Sessions

  • Mechanical: Ensure your HP/Spell Slots are updated after the "Masked Guard" fight.

  • Narrative: Consider your character's answer to the "Calibration Question":

    • Bruin: How do you feel about burning these creatures if it saves them?

    • Odra: The "Nobles" need "High Blood." Do you suspect they mean you?

Announcements
Last we left off…
Key developments and revelations
Key Developments and Revelations
Lore & Plot
NPCs Met/Changed
Loot & Resources
Between Sessions
GM homework
Session Feedback
Klementius "Klackers" Ackerson
Flint Emberheart
Z'ed
Bruin the Redeemer
Amani Osei
Odra'zaid'kyth'zryndae

GM homework

  • Add feedback questions.
  • Fill out key developments and revelations.
  • Update Discord & LK.

Session Feedback



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