12- High Crimes in the Low City

Announcements

  • Character Updates: Make sure your sheets reflect any gold spent during the shopping trip and downtime!

  • Inventory: Everyone, please add 1 Potion of Acid Resistance to your inventory (Courtesy of Flint's downtime crafting).

Last we left off…

Back at the safehouse, the party held a crucial meeting to determine their next move. They debated whether to undertake the dangerous task assigned by Silas to secure their forged papers, attempt a risky break-in themselves, or try to negotiate their way out of doing his dirty work. Ultimately, the group decided to bite the bullet and complete the job, agreeing that obtaining the papers "legitimately" through Silas would make their upcoming ascent into The Veins much smoother.

With the plan set, the party split up to prepare. Bruin and Amani braved the smog to gather supplies from the local markets, while Klackers opted for some well-deserved rest. Before the shoppers departed, Barnaby arrived with a local engineer in tow. The engineer provided a detailed, hand-drawn map of the target area and offered vital intelligence: the location isn't just heavily guarded by Syndicate watchers and clockwork, but the environment itself is a deadly hazard filled with toxic sludge, deep muck, and subterranean creatures.

The engineer also sold Flint a rare Potion of Acid Resistance. Seeing an opportunity, Flint spent the next two days gathering raw materials from the grimy markets and reverse-engineering the concoction, successfully brewing enough acid resistance potions to protect the entire party. Meanwhile, the rest of the crew dedicated their downtime to studying the engineer's schematics and networking with local Slag workers to identify guard rotations and security blind spots.

After days of grueling preparation, scouting, and crafting, the party stands ready. The planning is over; tomorrow, the heist begins.


Key developments and revelations

  • The Deal is Struck: The party has officially decided to complete Silas's dangerous job to secure the flawless forged credentials needed to access The Veins.

  • Environmental Hazards: The target location is heavily polluted. Expect deep sludge, corrosive environments, and subterranean oozes alongside standard Syndicate security.

  • The Prep Montage: The party successfully spent several days of downtime preparing, scouting, and crafting for the upcoming infiltration.

Loot & Resources

  • The Engineer's Map: A detailed schematic of the target area highlighting hazards and structural layouts.

  • Acid Resistance Potions: Flint successfully crafted enough potions to give the entire party a buffer against the toxic sludge they are about to wade into.

  • Shopping Haul: (Players: Make sure your individual purchases from the market run are recorded!)


Between Sessions

  • Everyone: You've had a few days in the safehouse to stew on the fact that you are about to pull a high-stakes job for a Slag-baron. How is your character feeling on the eve of the heist? Confident? Terrified? Just ready to get out of the smog?
Announcements
Last we left off…
Key developments and revelations
Loot & Resources
Between Sessions
GM homework
Session Feedback
Klementius "Klackers" Ackerson
Flint Emberheart
Z'ed
Bruin the Redeemer
Amani Osei
Odra'zaid'kyth'zryndae

GM homework

  • Add feedback questions.
  • Fill out key developments and revelations.
  • Update Discord & LK.

Session Feedback



Start

xx:xx Day

Month dd, yyyy

End

xx:xx Day

Month dd, yyyy

Start

[time] Day

Month dd, yyyy

End

[time] Day

Month dd, yyyy

No backlinks