Shrine of Garl Glittergold
The gold and jewels is not stolen due to an enigmatic power that makes you give your own belongings away instead of stealing. Players roll a wisdom saving throw when trying to steal money, jewelry, precious stones and metals; other items can be stolen in a regular fashion. Upon failure the player gives to the person or puts into the place they were stealing from something of the equivalent value to what they were going to steal. Preference is given to the identical items, i.e. on an attempt to steal gold the player gives up his own gold if they have any. Will only give up items that would trigger the Wisdom Saving Throw if stolen (so the player won't give up their armor or weapons, except for ceremonial ones).
Most common magical item in Šraku: cursed item (ring, gloves or basically or any other wearable item) of spell storing (Fireball 3rd level spellslot)
When found, it contains 1 fireball.
While wearing this ring, you can cast Fireball. The spell uses the 3rd level slot, spell save DC = 10+1d6, but is treated as if you cast the spell. The spell cast from the item is no longer stored in it, destroying the item.
Cursed: Every day at the same time the checked is made. Roll d100 - on 1 item casts fireball on itself, without using the stored fireball. If you want to roll exact time when it happens for this ring:
Roll d12+d20 - d12 for hours and d20 for AM(1-10) and PM(11-20)
Roll 3d20 and 1d4- for minutes (formula d20+d20+d20+d4-4). If all of them 20 (lol?) it just adds one hour.
Example:
Hours: d12 = 6 and d20 = 13. Means it is 6 PM
Minutes: 3d20+1d4 = 15+2+9+2
4
= 24.
Total: 6:24 PM.
Removing curse turns the iten into a normal version, without any magical features.