Eggmar, Inc Session Record 17
  • Date: Thursday–Saturday, the 19th–21st of September, year 112 of the Empty Throne. (2024-09-19)

  • Weather: Clear and hot

  • Moon: Waning gibbous.

  • Session Goal: Finish looting the Gnomish Shrine of Mulvis.

  • Starting Location: Hex 1118 > Tavern-by-Sisters

  • Ending Location: Hex 0711 > Ashmouth’s Tower

  • Referee: Jacob.

Roster

The party of Eggmar, Inc, including:

  • Eggmar (Marco) (stayed behind)

  • Goose (Meat) (stayed behind)

  • Hardwin (Matt #1)

  • Magnus (Matt #2)

  • Morfesu (Jan)

  • Orlix (Marco)

Retainers

And their retainers:

  • Cedric (Eggmar), Loyalty 8, Pay 1/3

  • Emil (Hardin), Loyalty 7, Pay 1/2

  • Lady Hilda (Eggmar), Loyalty 6, Pay 1/3

  • Lief Pinkerlow (Orlix), Loyalty 8, Pay 1/2

  • Robin-Come-Morning (Magnus), Loyalty 6, Pay 1/2

  • Waverly Clodwell (Hardwin), Loyalty 10, Pay 1/2

Beasts

  • Ed, Edd, and Eddy, Hunting Dogs, AC 7, HD 1+2 (6hp, 7hp, 5hp), Att 1 × bite (1d6), THAC0 18, MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), Loyalty 10

  • A number of horses

  • Seamus the Mule (left behind at the stables)

Quests

The party’s active quests.

Delving with the Farmer

Gill the Farmer is looking for stalwart adventurers to escort him and his sons son on an expedition into the Barrowfields. As reward, he offers to split the treasure: He and his sons take two shares, each PC takes one.

  • Gill brings with him a cart pulled by a fresh new horse containing enough sledge hammers, pick axes, and shovels for everyone.

Retrieve the Crystal Monocle

Retrieve the crystal monocle that once belonged to the ancient gnome Father Mudfoot, who is said to be buried in a temple in the Hauntmoor. In exchange, the Five Fingers of Fate will admit one into their order and give them the choice of one magical item from their stores.

Fulfill Promise to Gorfthistle

Recover the sword Mulvisial and King Bomfluke’s Crown.

Session Events

Including monsters encountered and treasure collected.

  • Hired a boat and a guide in Tavern-by-Sisters

  • Set out traveling by boat, north on the Adriel River (renting out the left-behind horses before departing).

  • About midday, encountered and outsmarted (through the clever use of a new spell) a river troll. (650 xp)

  • Stayed for the night at Dawn’s Respite, there beating a gambler who couldn’t pay so was instead brought on as a torchbearer.

  • The next day, traveled by boat through the rain, meeting a leprechaun caught in its own fishing line—freed the faerie creature, earning a gem (100 gp) and a (bad luck) kiss.

  • Camped near the shore in the Wealdwood.

  • In the morning, more rain—traveled north to the wall encircling Ashmouth’s tower—opening it with a spell.

  • Within, navigated the maze (without stopping to find anything interesting) and reached the tower.

Treasure Value

The value of all treasure, including coins, to be sold and split amongst the party upon returning to town.

  • Session 17: 100 gp

    • Each PC: 17 gp

    • Each 1/2 Share Retainer: 8 gp

Experience Points

Experience points—a full share for PCs and a half share for retainers.

  • Session 17: 750 xp

    • Each PC: 125 xp

    • Each Retainer: 63 xp