Date: Monday–Wednesday, the 23rd–25th of August, year 112 of the Empty Throne. (2024-09-09)
Weather: Very hot.
Moon: Last quarter fading.
Session Goal: Rob the Prismatic Tower
Starting Location: Hex 1118 > Tavern-by-Sisters > Prismatic Tower > Library and Treasure Vault.
Ending Location: Wealdwood > Hex 0717 > Goblin Castle
Referee: Jacob.
The Smoke Show Adventuring Company, including:
Callum (Zack), Fairy Cleric 1 Druid 5
Erazin (Chris), Shadar-kai Rogue 6
Katgur the Young (Bex), Leonin Barbarian 6
Ghesh Turnuroth (Sam), Dragonborn Paladin 6
And their retainers:
Droop
Mushroom King (Sean Trell, 4th of His Name, King of the Mushrooms)
Ned the Horse
Zaraq
The party’s active quests.
The Cold Prince is imprisoned on the Frozen Isle of the Banished Usurper in the Prison Palace of the Cold Prince. As long as any of his thirteen children live, there is a chance one of them will help him return to the mortal realm and cast it into eternal winter.
To defeat him, either:
Kill all thirteen of his children.
Collect the magical cold-iron weapons that were forged by the ancient dwarves of old under the direction of the Eilvalorians.
These weapons are secreted away within the hidden treasure vaults of the Eilvalorian Princes.
With these weapons, the immortal Cold Prince may be slain.
One must travel into the Realm of Faerie to do so.
The Finger has requested that you steal the Emerald Ring of the Goblin King from Hogboon at the Goblin Castle. In return, you will increase in rank within the Five Fingers of Fate (to the first knuckle).
Including monsters encountered and treasure collected.
In the treasure vault, team 2 looted two identical Rings of Soul-Binding (one of which is still processed by the ghost of Sir Chyde), a Rope of Climbing (later sold for 1,300 gp), a Cloak of Protection, and something called a vicious pistol known as White William—the lamp was already taken by someone named Marjoram Gryver.
Meanwhile, team 1 convinced a librarian to call Yenok back, this time going along with him for a meeting in his private chambers—on the way distracting him from seeing team 2 looting—then left after a conversation about “geopolitics”.
Team 2 left the vault, descended down a pit (narrowly avoiding being smashed and/or falling), and found themselves in a prison level, where a wereroach tried to get them to free him, but instead they left him with a bottle of wine and a dagger, escaping as a trap was sprung that would fill the room with water, drowning the prisoners.
The next level was an aviary, which team 2 nearly got lost in, before luckily finding a stairwell straight back to the public level of the library, where both teams met back up and escaped the tower, splitting up and leaving town, then returning via the sewers.
After some shopping, magic item identifying, and checking up on the piggies, the party set of the next day to head towards the goblin castle.
On their way out of town, Ghesh ran into Lothaera Van, a mother figure for him who he’d been avoiding for years—it proved to be very emotional for him, and something he will have to deal with sooner or later.
Further along the road, the Shadowfell momentarily claimed Erazin—his visions are growing worse.
At camp that night, Katgur’s rage was building—he must find a way to speak to the ancestors and learn what is happening to him and what he must do to find balance.
And Callum remembered a giant owl friend he made in captivity—a captivity he has strangely mixed feelings about.
The next day, a Goblin patrol confronted the party on the trail—Droops time to shine—he declared himself, and said the party was his “Droop Group”, demanding the goblins escort him to the castle, and they agreed.
At the goblin castle, Droop and company arrived with pomp and aplomb, drawing the attention of all the goblins their (though several weren’t so keen on seeing him return)—when his father demanded he would lead the war campaign against the Gizgik goblins, Droop declined, standing up for himself for the first time against his father, and declaring he would stay with his new friends.
A goblin party commenced.
A running total of the value of all treasure, including coins, to be sold and split amongst the party upon returning to town.
Session 17: 0 gp
Session 18: 1,300 gp
Total: 1,300 gp
Each: 325 gp
A running total, to be split amongst the party upon returning to town.
Session 17: 88 xp
Session 18: 1,300 xp
Total: 1,388 xp
Each: 347 xp