Harrow is a tarot-like deck usable in everyday life or in any roleplaying game. Regardless of where you use it, use it with care. A harrow deck is loaded with power, so you must learn to read the cards correctly or else suffer an ignominious fate.

In these pages, you will learn to perform a harrowing, which is a reading of the cards in such a way that you wrest information out of someone’s life. It’s a difficult process for your subject, as their entire past, present, and future is laid bare. Sometimes, the deck talks of good tidings, sometimes of ill. Rarely is it wrong.

The most important thing is to treat your harrow deck with respect. Disrespect the deck, and the deck will disrespect you. That way surely leads to ruin. You don’t want ruin, do you? You want to know how to read these cards.

The Harrow is a divination deck similar to tarot on Earth, but with six suits of nine cards each. The suits each have a symbological correspondence with one of the six ability scores. For example, the suit of hammers has a connotation of strength, and the suit of books is related to learning and intelligence.

You may need to draw a card from a harrow deck. If you don’t have a harrow deck to draw from, you can instead roll a d6 and a d10 to simulate a draw using the tables to the right and below.

Rolling Harrow Card Draws

d6

Suit

Topic

1

Hammers (STR)

Battle, Honor, Cruelty

2

Keys (DEX)

Children, Risks, Trouble

3

Shields (CON)

Home, Health, Pain

4

Books (INT)

Money, Secrets, Stories

5

Stars (WIS)

Faith, Morality, Trust

6

Crowns (CHA)

Family, Love, Politics



(1) Hammers

d10

Card

Alignment

1

The Paladin

Lawful Good

2

The Forge

Lawful Neutral

3

The Fiend

Lawful Evil

4

The Keep

Neutral Good

5

The Bear

Neutral

6

The Beating

Neutral Evil

7

The Big Sky

Chaotic Good

8

The Uprising

Chaotic Neutral

9

The Cyclone

Chaotic Evil

0

Roll Again


(2) Keys

d10

Card

Alignment

1

The Dance

Lawful Good

2

The Locksmith

Lawful Neutral

3

The Avalanche

Lawful Evil

4

The Cricket

Neutral Good

5

The Peacock

Neutral

6

The Crows

Neutral Evil

7

The Juggler

Chaotic Good

8

The Rabbit Prince

Chaotic Neutral

9

The Demon’s Lantern

Chaotic Evil

0

Roll Again


(3) Shields

d10

Card

Alignment

1

The Trumpet

Lawful Good

2

The Brass Dwarf

Lawful Neutral

3

The Tangled Briar

Lawful Evil

4

The Survivor

Neutral Good

5

The Teamster

Neutral

6

The Sickness

Neutral Evil

7

The Desert

Chaotic Good

8

The Mountain Man

Chaotic Neutral

9

The Waxworks

Chaotic Evil

0

Roll Again


(4) Books

d10

Card

Alignment

1

The Hidden Truth

Lawful Good

2

The Inquisitor

Lawful Neutral

3

The Rakshasa

Lawful Evil

4

The Wanderer

Neutral Good

5

The Trader

Neutral

6

The Fool

Neutral Evil

7

The Joke

Chaotic Good

8

The Vision

Chaotic Neutral

9

The Snakebite

Chaotic Evil

0

Roll Again


(5) Stars

d10

Card

Alignment

1

The Winged Serpent

Lawful Good

2

The Queen Mother

Lawful Neutral

3

The Eclipse

Lawful Evil

4

The Midwife

Neutral Good

5

The Owl

Neutral

6

The Silent Hag

Neutral Evil

7

The Publican

Chaotic Good

8

The Carnival

Chaotic Neutral

9

The Lost

Chaotic Evil

0

Roll Again


(6) Crowns

d10

Card

Alignment

1

The Empty Throne

Lawful Good

2

The Marriage

Lawful Neutral

3

The Tyrant

Lawful Evil

4

The Theater

Neutral Good

5

The Twin

Neutral

6

The Betrayal

Neutral Evil

7

The Unicorn

Chaotic Good

8

The Courtesan

Chaotic Neutral

9

The Liar

Chaotic Evil

0

Roll Again