
The original seven lords of the The Pirate Court attuned their essences into seven objects when sealing away the Abyssgate. Over time, ownership of these Pieces of Seven had become the defining factor for the Pirate Lords, and the pieces have been passed down from successor to successor. While they no longer exist after the events of the campaign, they are listed here.
These legendary objects contain in them the essences of the first lords’ sins, and each of the seven lords was assumed to have their piece somewhere on their person at all times.
Wondrous item, legendary (requires attunement)
A silver earring of Xidian design that holds the lingering power of the first Pirate Lord of Pride. While you are attuned to this item and it is on your person, you gain the following benefits:
You gain proficiency the Wisdom (Insight) skill, and you have advantage on those rolls. If you are already proficient, you gain expertise instead.
You gain a +1 bonus to all saving throws.
While touching it, you can cast the scrying spell (save DC 18) with it. This feature of the earring cannot be used again until next dawn.
Wondrous item, legendary (requires attunement)
A faded, torn king of diamonds card that holds the lingering power of the first Pirate Lord of Greed. While you are attuned to this item and it is on your person, you gain the following benefits:
You gain proficiency the Dexterity (Sleight of Hand) skill, and you have advantage on those rolls. If you are already proficient, you gain expertise instead.
You gain a +1 bonus to all saving throws.
You can use an action to touch a mundane object no larger than a 5-foot cube, transmuting it into its weight in gold coins. (A gold coin is 0.02 lb or 10 grams) This feature of the card cannot be used again until next dawn.
Wondrous item, legendary (requires attunement)
A wooden fork with a broken prong that holds the lingering power of the first Pirate Lord of Gluttony. While you are attuned to this item and it is on your person, you gain the following benefits:
You gain proficiency the Charisma (Deception) skill, and you have advantage on those rolls. If you are already proficient, you gain expertise instead.
You gain a +1 bonus to all saving throws.
When you would be reduced to 0 hit points, you drop to 1 hit point instead. This feature of the fork cannot be used again until the next dawn.
Wondrous item, legendary (requires attunement by a spellcaster)
A rusted iron padlock locked shut that holds the lingering power of the first Pirate Lord of Envy. While you are attuned to this item and it is on your person, you gain the following benefits:
You gain proficiency the Wisdom (Perception) skill, and you have advantage on those rolls. If you are already proficient, you gain expertise instead.
You gain a +1 bonus to all saving throws.
While the padlock is on your person, whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time.
Wondrous item, legendary (requires attunement)
An oxidized copper wedding ring that holds the lingering power of the first Pirate Lord of Lust. While you are attuned to this item and it is on your person, you gain the following benefits:
You gain proficiency the Charisma (Persuasion) skill, and you have advantage on those rolls. If you are already proficient, you gain expertise instead.
You gain a +1 bonus to all saving throws.
Your Charisma score changes to 23. The item has no effect on you if your Charisma without the piece is equal to or greater than the piece's score.
Wondrous item, legendary (requires attunement)
A chipped tooth from the Demogorgon that holds the lingering power of the first Pirate Lord of Wrath. While you are attuned to this item and it is on your person, you gain the following benefits:
You gain proficiency the Strength (Athletics) skill, and you have advantage on those rolls. If you are already proficient, you gain expertise instead.
You gain a +1 bonus to all saving throws.
Your Strength score changes to 23. The item has no effect on you if your Strength without the piece is equal to or greater than the piece's score.
Wondrous item, legendary (requires attunement)
A broken quill in a thread necklace that holds the lingering power of the first Pirate Lord of Sloth. While you are attuned to this item and it is on your person, you gain the following benefits:
You gain proficiency the Intelligence (History) skill, and you have advantage on those rolls. If you are already proficient, you gain expertise instead.
You gain a +1 bonus to all saving throws.
You cannot gain levels of exhaustion.