Statistic | HP | AC | SPD | HD | PRB | INI. |
Score: | 26 | 12/15 | 30 (6sq.) | 1d6 | +2 | +2 |
Ability | STR | DEX | CON | INT | WIS | CHA |
Scores | 10 | 14 | 14 | 18 | 10 | 8 |
Skill Checks | +0 | +2 | +2 | +4 | +0 | –1 |
Saving Throws | +0 | +2 | +2 | +6 | +2 | –1 |
Skills | |
|---|---|
Athletics Str | +0 |
Acrobatics Dex | +2 |
Sleight of Hand Dex | +2 |
Stealth Dex | +2 |
Arcana Int | +6 |
History Int | +6 |
Investigation Int | +6 |
Nature Int | +4 |
Religion Int | +2 |
Skills | |
|---|---|
Animal Handling Wis | +0 |
Insight Wis | +0 |
Medicine Wis | +2 |
Perception Wis | +0 |
Survival Wis | +0 |
Deception Cha | –1 |
Intimidation Cha | –1 |
Performance Cha | –1 |
Persuasion Cha | +1 |
Passive Perception | 10 |
Class Features |
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Arcane Recovery. |
School of Divination Features |
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Divination Savant |
Portent Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. |
Race: Blue Dragonfolk Features |
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Natural Resistance Breath Weapon: Lightning On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. |
SPELLCASTING FEATURES |
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Cantrips Fire Bolt Ray of Frost Mage Hand Minor Illusion Shocking Grasp (unmastered) |
Level-1: 4 slots Magic Missile Shield Thunderwave Mage Armor Detect Magic (ritual) Chromatic Orb Comprehend Languages (ritual) For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or glyph, such as an arcane sigil, that isn’t part of a written language. This ability does not allow the user to read "Ancient Text" Frost Fingers Each creature in 15ft cone area makes a CON Save taking 2d8 cold damage on a failed save, or half as much damage on a successful one. Can freeze nonmagical liquids in 15ft cone. |
Level-2: 3 slots Identify Levitate One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. An unwilling creature that succeeds on a Constitution saving throw is unaffected. Vortex Warp |