Hand of the Sentinel Type: Flail (3 headed) Enchantments: Deadly: Increases Threat by 1 Category. Blast: Critical Attack damages everyone within a Field Radius (1). Fire Resistance: Wielder resists 50% of any Fire related attack and is protected against Critical Effects caused by Fire. Lore: The Hand of the Sentinel is an ancient weapon with an impressive design. It comprises three spiked heads, each connected to a sturdy chain, providing both extended reach and exceptional durability. This legendary weapon was crafted during the Second Age by a skilled Shanah blacksmith who possessed remarkable enchanting abilities. It was bestowed upon Julah, a Shanah Berserker, who is said to have fearlessly battled dragons on the mystical isle of Miasel.

Ghostly Fingers Type: Pouch Enchantments: Summon Dwellers: Summons 4 Dwellers for a whole combat. Risk: 4 (Active) Lore: Contained within this petite pouch is a potent substance known as bone dust, possessing the ability to summon a Pack of Dwellers who will fight on behalf of the item’s wielder. Once summoned, the Dwellers engage in combat at the end of the Round. Even if the Dwellers are vanquished in battle, they possess a unique ability to re-spawn and return to serve their summoner upon their next invocation. The pouch and its mystical contents were crafted by Nalmora, a priestess of True Existence. Nalmora, known for her profound spiritual wisdom, resides in the southern region of Nerek within the kingdom of Dragoria. Cloak of Redfire Type: Cloak Enchantments: Fireshield: Deals 1D20 Fire Damage (Bonus Die) to any Melee Attacker automatically. Fireveil: Provides 50% Resistance against Fire Damage attacks and protects against their Critical effects. Hearth: Increases Insulation by +4. Fire Blood: Causes high temper to the wearer increasing Difficulty to overcome Berserk Condition by 3 Points. Lore: The vibrant red cloak with its elegant golden design is a sizable garment that encompasses a hood. Its primary purpose is to envelop the wearer in comforting warmth, capable of generating heat as needed. However, an intriguing aspect of this cloak is that, over time, it possesses the curious ability to incite a growing sense of anger within the one who wears it.

Ulther’s Bane Type: Katana Enchantments: Blood Count: Deals +1D20 Damage (Bonus Die) upon Critical. Blood Drunk: After drawing first blood, wielder enters Berserk status until the end of combat. Lore: During the Era of the Conqueror, a skilled blacksmith in Egora crafted a masterpiece blade. This exceptional weapon bears a distinct red line along its edge and features a crimson string hanging from its pommel. It gained prominence when wielded by Erin Ororo, a warrior driven by vengeance. In the year 1207 AC, Ulther Teris, a Sartian knight, perpetrated a brutal massacre in a Dragorian village, resulting in the tragic loss of Erin’s family. Consumed by grief and a burning desire for retribution, Erin challenged Ulther to a duel. The two warriors engaged in a fierce battle, with Erin wielding the legendary katana blade, ultimately slaying Ulther.

Boots of the Frog Type: Leather Boots Enchantments: Frog Jump: Wearer can jump up to 100% of their Movement Rate in a single Action. Fast Pace: Wearer gains +1 Mobility. Frog Form: Wearer can assume the form of a frog for 1 hour, once per 24 hours. Lore: These brown leather boots possess a remarkably lightweight feel while maintaining exceptional resilience. Though displaying elven design elements, the origin and maker remain unidentified.

Mask of the War God Type: Helm Enchantments: Bonus Grit: Wearer gains +20 Grit. Fearless: Wearer is immune to Fear Condition. Moonvision: Wearer gains active Moonvision. Resilience: Wearer’s Vigor increases by 1 category. Weapon Master: Wearer gains proficiency of Light Melee and Heavy Melee weapons. Lore: This metallic helm possesses a unique feature, a built-in mask in the shape of a distorted face adorning its front side. This artifact once belonged to King Dorono Ley, bestowed upon him as a gift by one of his ranking generals. The general presented the helm to the king in recognition of a glorious raid that had transpired prior. The mask, intricately inscribed with powerful runes, holds enchantments that bestow tremendous strength upon any warrior who wears it.

Ring of Pyrokinesis Type: Ring Enchantments: Pyrokinesis: Allows the wielder to redirect Fire related attacks upon success by utilizing a Reaction. Firegate: Summons a Spirit of Fire in the service of the wielder for 5 Rounds, oncer per 24 hours. Lore: A small gold ring adorned with a captivating red stone. It was crafted in the fires of Mar Volcano by a shaman whose origin remains unknown.

Shade Type: Leather Armor Enchantments: Improved Hide: Wearer gains 3 Absorption. Trackless Step: Wearer cannot be Tracked or detected via Divination methods. Fast Pace: Wearer’s Mobility increases by 1 category. Lore: The black leather armor, intricately embellished with a linen cloth, bears a striking resemblance to a reinforced full-body suit. Despite its lightweight nature, this armor provides superior protection compared to regular leather armor, surpassing its defensive capabilities. Alongside its remarkable attributes, the suit is adorned with additional enchantments. This exceptional armor was once worn by a renowned assassin, known to dwell in the treacherous Titan Mountains of Dragoria and operate in the cities of Sorgotir and Sungrief.

Moonblade Type: Shortsword Enchantments: Beast Control: Inflicts Control effect to Beasts up to Medium Size upon Critical for a whole combat. Etherblade: The blade forfeits Absorption (provided by armor) and Critical Resistance. Turn Monster: Action that repels a Monster from the wielder (forcing them to change target) if the Roll overcomes the creature’s Vigor. Lore: A blade crafted from the moonstone of the Moonwoods in Rose’s north, this remarkably lightweight sword emits a pale yellow glow. Adorned with a pommel carved in the likeness of a full moon, it once belonged to Castrius Otres, a Battlemage who was exiled from Rose and forced to surrender his weapons.

Avenger Type: Claymore Enchantments: Counter Attack: Every successful defense (parry, dodge, block) functions as an automatic Counter Attack without utilizing an Action. Bleed: Critical Attacks cause Bleeding. Toll: Wielder is fueled by hatred and their Vigor drops by 1 category while wielding the sword. However, their Threat increases by 1 category also. Lore: The Avenger was once wielded by Luther, one of the Seven Blade Guardians and a divine offspring of the God Arkallis. However, Luther made the decision to relinquish the Avenger and opt for a different sword named Rithium. The Avenger itself is an awe-inspiring weapon, boasting a serpent-like blade. It features a majestic golden cross-guard and a black grip adorned with red leather bindings, creating a striking visual contrast. Throughout its history, this legendary blade has been steeped in tales of heroic feats and extraordinary battles, symbolizing Luther’s immense skill and his connection to the divine lineage of Arkallis.

Baram’s Disc Type: Shield Enchantments: Force Block: Special reaction that upon success, stops a melee attack and pushes a target back by 1D10 Tiles (Bonus Die). Force Strike: Special non-damage attack that upon success, pushes a target back by 1D20 Tiles (Bonus Die). Flying Disc: Special ranged attack that uses the shield as a missile weapon (no further mastery required) that inflicts Damage with a Critical of 19/12/10 up to wielder’s Range (Perception). The shield returns to the wielder instantly after the strike. Lore: This artifact seamlessly merges offense and defense, offering unparalleled versatility in physical combat. The round shield, adorned in a radiant gold hue, boasts a slender and blade-like body capable of effectively cutting through armor. Originally wielded by Baram Othorian, a freelancing knight of Rose, this shield became synonymous with his unique fighting style, relying solely on his shield to achieve remarkable feats on the battlefield.

Dragonshard Type: Bladed Staff Enchantments: Dragon Tooth: Special Attack that Incinerates a target upon Critical (19/12/10). Fireball: Special attack that deals a Blast of 1D20 Fire Damage (Bonus Die) in a 3 Tile Radius (Field) within the caster’s Perception Range. Fire Resistance: Wielder is protected by 50% of all Fire Damage and is immune to Critical effects caused by Fire Attacks. Lore: Crafted with meticulous care, the double-edged staff showcases intricate runes adorning its grip. Its design combines the contrasting hues of red and black, while the blades take the form of elegantly curved dragon teeth, fashioned from resilient steel. This exceptional weapon was forged by a skilled Gargoyle blacksmith within a volcanic forge located in Armorgrand. It was bestowed upon a Brutgor Warlord as a symbol of reconciliation and a gesture of peace.

Medalia Type: Whip Enchantments: Eclipse: Special attack affects up to 3 targets within Range with a single attack by utilizing an Action. Poison Strike: Critical Attack causes Paralysis due to Poison for a whole battle. Poison Immunity: Wielder is immune to any type of Poison attacks. Backbite: Wielder suffers a -10 Grit penalty due to the living snakes on the weapon. Lore: This extraordinary whip features three living snakes as its weapons, magical constructs that deliver regular damage. These serpents not only lighten the whip but also enable it to split attacks into three simultaneous strikes. The whip’s grip is made of dark green serpent skin, enhancing its unique and powerful nature.

Oak Staff of the Ages Type: Staff Enchantments: Fast Magic: Wielder acts first during Advantage (No Roll required). Low Risk: Wielder’s Risk is lowered by 2 Points for all Actions and Reactions (Minimum 1). Trigger: Allows the wielder to cast a free spell at the beginning of each combat without utilizing an action. Lore: During the Era of the Guardian, a remarkable staff made of oak was discovered by a member of the Children of the Runes. This ancient staff possesses a striking design, crafted in the likeness of a snake with two branches holding a small white gem atop it. Phoenix Feather Cloak Type: Cloak Enchantments: Phoenix’s Resilience: When the wearer drops to 10 or less Grit, the cloak offers 1D20 Healing automatically (once per battle). Flame Ward: Grants immunity against fire-based attacks of any type. Lore: The Phoenix Feather Cloak is a magnificent garment woven from the feathers of the mythical phoenix. Legends speak of a phoenix that sacrificed itself to protect a righteous warrior, gifting its feathers to create a cloak of rebirth. Those who wear the cloak are blessed with the phoenix’s resilience, rising from the ashes of defeat with renewed vigor.

Whisperwind Bow Type: Longbow Enchantments: Silent Shot: Allows the wielder to shoot arrows with reduced sound, making them difficult to detect by enemies (all Reactions occur at Frail Grit status). Hawk’s Precision: Increases wielder’s Perception by 1 Category. Stealth Shot: Stealth attacks deal X2 Damage automatically upon success. Lore: The Whisperwind Bow is a legendary longbow crafted by elven archers of unparalleled skill. Infused with the essence of the winds, it allows for swift and silent strikes, striking fear into the hearts of enemies.

Inferno’s Embrace Type: Robe Enchantments: Blazing Aura: Engulfs the wearer in flames, dealing 1D20 Fire Damage (Bonus Die) to melee attackers upon strike. Pyromancer’s Wrath: Enhances fire-based spells and abilities, adding a +1D10 Bonus Die Damage with each fire spell attack. Flame Ward: Grants immunity against fire-based attacks of any type. Lore: Inferno’s Embrace is a magnificent robe said to be woven from the essence of fire itself. Crafted by a pyromancer of extraordinary skill, it embodies the fury and passion of the inferno. Legends speak of a powerful sorcerer in Armorgrand who donned the robe, channeling the very flames of destruction to engulf their enemies.

Mystic’s Eye Type: Pendant Enchantments: Arcane Sight: Provides +1 Perception. Spellweaver’s Focus: Grants a +1D10 Bonus Die to all Spells. Lore: The Mystic’s Eye is a pendant of extraordinary power, bestowing upon its wearer unparalleled precision and mastery in the realm of spellcasting.