(Skills can be picked in any order.)
Combat Styles are fundamental skills that allow the use of common weapons and spells in combat. They may be chosen during Level-Ups or selected by starting characters. Each Combat Style unlocks specialized Domains that provide maneuvers or spells.
List of Combat Styles
Archery
Armor Proficiency
Combat Casting
Dual Wielding
Heavy Melee Weapons
Improvised Weapons
Light Melee Weapons
Spellcasting
Throwables
Unarmed Combat
Requirements: –
Untrained: N/A
Unlocks Domains: Range
Allows the use of bows such as Shortbow, Longbow, Great Bow, and Crossbow.
Requirements: –
Untrained: –2 Grit Levels
Unlocks Domains: Defense
Allows the use of Shields and effective combat with Heavy Armor (Chainmail, Splint Mail, Plate Mail).
Requirements: Spellcasting
Untrained: N/A
Unlocks Domains: –
Allows Spellcasting with one hand, enabling weapon use or the channeling of spells through weapons like staves and swords.
Requirements: Light Melee Weapons
Untrained: N/A
Unlocks Domains: –
Allows wielding two weapons simultaneously, applying passive rune effects to both. Either weapon can serve as the Primary weapon for attack or defense.
Type: Action
Risk: Primary Weapon +5
Effect: Primary Weapon attack with +1D10 Bonus Die.
Type: Reaction
Risk: Primary or Secondary Weapon +6
Effect: Primary Weapon Parry & Secondary Weapon Attack (hands may alternate).
Example: Attack 12 vs Counter 16 → Parry success + 16 damage.
Requirements: –
Untrained: –2 Grit Levels
Unlocks Domains: Offense, Mobility
Allows the use of large melee weapons such as:
Battle Axe, Warhammer, Flail, Mace, Morning Star, Claymore, Great Axe, Great Hammer, Halberd.
Requirements: –
Untrained: –2 Grit Levels
Unlocks Domains: Stealth
Allows the use of non-combat items as weapons, such as Kitchen Knives, Chairs, Frying Pans, etc.
Requirements: –
Untrained: –2 Grit Levels
Unlocks Domains: Offense, Defense, Mobility, Technique, Stealth
Allows the use of light melee weapons such as:
Dagger, Shortsword, Rapier, Hand Axe, Scimitar, Longsword, Staff, Trident, Spear, Whip.
Requirements: –
Untrained: N/A
Unlocks Domains: Spells, Shapes, Insignia
Allows the use of Spells, Magical Items, and Scrolls.
Spellcasting requires both hands and the necessary components.
Without unlocking Shapes, spells may only be cast as Touch spells (Melee Range).
Requirements: –
Untrained: –2 Grit Levels
Unlocks Domains: Range
Allows the use of projectile weapons such as:
Sling, Boomerang, Throwing Knife, Bomb, Throwing Star, plus Hand Axe*, Spear*, Trident*, Javelin.
When used as throwing weapons.
Requirements: –
Untrained: –2 Grit Levels
Unlocks Domains: Offense, Mobility, Technique, Stealth
Allows unarmed combat using actions like Punch, Kick, and weapons such as Punch Dagger or Knuckles.