Combat Styles

Combat Styles

(Skills can be picked in any order.)

Combat Styles are fundamental skills that allow the use of common weapons and spells in combat. They may be chosen during Level-Ups or selected by starting characters. Each Combat Style unlocks specialized Domains that provide maneuvers or spells.

List of Combat Styles

  • Archery

  • Armor Proficiency

  • Combat Casting

  • Dual Wielding

  • Heavy Melee Weapons

  • Improvised Weapons

  • Light Melee Weapons

  • Spellcasting

  • Throwables

  • Unarmed Combat


Archery

Requirements:
Untrained: N/A
Unlocks Domains: Range

Allows the use of bows such as Shortbow, Longbow, Great Bow, and Crossbow.


Armor Proficiency

Requirements:
Untrained: –2 Grit Levels
Unlocks Domains: Defense

Allows the use of Shields and effective combat with Heavy Armor (Chainmail, Splint Mail, Plate Mail).


Combat Casting

Requirements: Spellcasting
Untrained: N/A
Unlocks Domains:

Allows Spellcasting with one hand, enabling weapon use or the channeling of spells through weapons like staves and swords.


Dual Wielding

Requirements: Light Melee Weapons
Untrained: N/A
Unlocks Domains:

Allows wielding two weapons simultaneously, applying passive rune effects to both. Either weapon can serve as the Primary weapon for attack or defense.

Maneuvers Unlocked

Dual Attack

  • Type: Action

  • Risk: Primary Weapon +5

  • Effect: Primary Weapon attack with +1D10 Bonus Die.

Counter Attack

  • Type: Reaction

  • Risk: Primary or Secondary Weapon +6

  • Effect: Primary Weapon Parry & Secondary Weapon Attack (hands may alternate).

    • Example: Attack 12 vs Counter 16 → Parry success + 16 damage.


Heavy Melee Weapons

Requirements:
Untrained: –2 Grit Levels
Unlocks Domains: Offense, Mobility

Allows the use of large melee weapons such as:
Battle Axe, Warhammer, Flail, Mace, Morning Star, Claymore, Great Axe, Great Hammer, Halberd.


Improvised Weapons

Requirements:
Untrained: –2 Grit Levels
Unlocks Domains: Stealth

Allows the use of non-combat items as weapons, such as Kitchen Knives, Chairs, Frying Pans, etc.


Light Melee Weapons

Requirements:
Untrained: –2 Grit Levels
Unlocks Domains: Offense, Defense, Mobility, Technique, Stealth

Allows the use of light melee weapons such as:
Dagger, Shortsword, Rapier, Hand Axe, Scimitar, Longsword, Staff, Trident, Spear, Whip.


Spellcasting

Requirements:
Untrained: N/A
Unlocks Domains: Spells, Shapes, Insignia

Allows the use of Spells, Magical Items, and Scrolls.
Spellcasting requires both hands and the necessary components.

Without unlocking Shapes, spells may only be cast as Touch spells (Melee Range).


Throwables

Requirements:
Untrained: –2 Grit Levels
Unlocks Domains: Range

Allows the use of projectile weapons such as:
Sling, Boomerang, Throwing Knife, Bomb, Throwing Star, plus Hand Axe*, Spear*, Trident*, Javelin.

  • When used as throwing weapons.


Unarmed Combat

Requirements:
Untrained: –2 Grit Levels
Unlocks Domains: Offense, Mobility, Technique, Stealth

Allows unarmed combat using actions like Punch, Kick, and weapons such as Punch Dagger or Knuckles.